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Hmmmmm....... by marioman at 6:34 PM EDT on July 24, 2005
I thought that you told Mouser X that there was a secondary sort-by-game option that was added. Oh well.

Thanks for everything else.
by Vague Rant at 11:54 PM EDT on July 24, 2005
"I thought that you told Mouser X that there was a secondary sort-by-game option that was added. Oh well."

Bingo.
by Anonymous at 4:18 PM EDT on July 25, 2005
Interesting... the request page seems to have two identically spelled Conker's Bad Fur Day entries.
by hcs at 6:39 PM EDT on July 25, 2005
Interesting indeed...
If you look at the page source you can see that the second one has a newline at the beginning, I've no idea how someone got that into a single-line text box.
I'll fix it in the db.
by hcs at 12:08 AM EDT on July 26, 2005
Working on Mario Party. I won't say it's easy, but the hardest part was some odd arrangements... For one thing, the game has two different sequence banks, one with 7 seqs that's used in the intro, and one with 0x51 seqs used ingame. That and it uses Nintendo Sequence Format 2, which I've never before encountered (the standard S1 header is replaced by S2).
Should be a possible rip, but with the two banks I'm going to have to make two rips and combine 'em.
by hcs at 12:20 AM EDT on July 26, 2005
Hoo boy, this is going to piss me off.
Mario Party crashes 64th Note under the frickin' recompiler.
by Prokopis at 12:22 AM EDT on July 26, 2005
Soooo, another 7MB .usflib then?

BTW, theoretical Q, I was wondering about: does fiddling with the ROM to kill more functions and threads eventually help the end sparse image come out smaller, as well as the plugin (and Winamp) drain the CPU even less during playback?
by hcs at 8:16 AM EDT on July 26, 2005
The usflib shouldn't be abnormally large (but I haven't finished compiling everything yet so who knows), there will probably be two usflibs, though.

And yes, the more you will, the less there is in the USF, both running and in memory. My goal is to kill the major sources of slowdown, not pick through absolutely everything.
by hcs at 10:31 AM EDT on July 26, 2005
Mario Party prleiminary set is uploading now. It works fine under the interpreter CPU, but only occasionally with the recompiler so you should disable that if you intend to try it out (and of course note that it'll use quite a bit more CPU that way).
This includes not one, not two, but three usflibs. One contains the ROM, one contains the shared RAM for the first sequence bank, the other contains the shared RAM for the second bank. I'm sure I could have done this more efficiently but screw you guys, I've got a CPU to debug.
by hcs at 11:26 PM EDT on July 26, 2005
As USF Central says I'm now working on Conker's Bad Fur Day. The good news is that the song select function was easy to find, and I eventually found a workable method for eliminating graphics.
The bad news is that PJ64 USF doesn't like
a) the size of the ROM
b) the use of the TLB
so it might be a while before I can actually finish the rip. I currently have a save state that will cause the first verse of the Great Mighty Poo song to play.

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