Previous Page

by AnonRunzes at 9:59 PM EST on December 13, 2016
Okay, so here's a rundown of audio codecs(based on the 0x00000001 format) used in MGS2(referenced in offset 0xA):
0x00 - PlayStation ADPCM
0x01 - XOR(0x7)'d IMA ADPCM
0x02 - Unknown ADPCM type
0x11 - IMA ADPCM

There is a sample at that MEGA folder I posted that says "MGS2_MOVIE_0110.rar". The .sdt file has the 0x00010001 and 0x00020001 IDs extracted as .bin files. So I had to modify the sdt_demux.py once again to assign an extention to these ID formats(.sdx_1 and .sdx_2 respectively, to avoid confusion). Here.

edited 10:02 PM EST December 13, 2016

edited 10:03 PM EST December 13, 2016
by AnonRunzes at 3:19 PM EST on December 17, 2016
Here's a new "modified" version of sdt_demux.py New containers were added(MGS2).
by user999 at 7:52 PM EDT on March 22, 2023
Could someone reupload the latest version of the sdt_demyx.py?

Was it ever updated to batch process multiple files?

Thanks.

Previous Page
Go to Page 0 1 2

Search this thread

Show all threads

Reply to this thread:

User Name Tags:

bold: [b]bold[/b]
italics: [i]italics[/i]
emphasis: [em]emphasis[/em]
underline: [u]underline[/u]
small: [small]small[/small]
Link: [url=http://www.google.com]Link[/url]

[img=https://www.hcs64.com/images/mm1.png]
Password
Subject
Message

HCS Forum Index
Halley's Comet Software
forum source