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by unknownfile at 8:53 PM EST on January 27, 2008
here

Trying it now. Stuff that's improved over HW:

- Less slowdowns!
- Actual timers implemented!
- Shit GUI!

edited 8:58 PM EST January 27, 2008

edited 9:07 PM EST January 27, 2008
by Tanookirby at 10:20 PM EST on January 27, 2008
I'm getting squat with this plugin. I hit play and nothing happens.
by marioman at 10:25 PM EST on January 27, 2008
Nice plugin there. I experience terrible slowdown with SPP, but other than that it sounds great. The tagging window could be slightly more HW-like. (Fields for tagger/time/fade and View Raw Tag options.)

Oh and Knurek, I am not sure if you are in charge of the Modland FTP or not, but if you are or know who is in charge, I find browsing by composer a little difficult. A list of games and composers in the main sound format directories would be very helpful. I mean, it is very important to give composers credit, but how often do you look for game music based on composer?
by Chupperson Weird at 11:22 PM EST on January 27, 2008
I don't know about you, but I seek out Yasunori Mitsuda and Motoi Sakuraba, among others, regardless whether I've played, like, or have even heard of the game.
From what I see of the Modland FTP, for what it's worth, I like the composer-based layout because I recognize most of the names there and know their work.

EDIT: This plugin works excellently for me.

edited 11:43 PM EST January 27, 2008
by Tanookirby at 12:11 AM EST on January 28, 2008
I put the 5.x plugin into the Winamp plugins directory. Am I missing something?
by P_L at 12:49 AM EST on January 28, 2008
This plug-in works for me, but I have to wait an inconvenient number of seconds before anything happens. The longest was for a song from NSMB (forgot which) was over a minute, complete with Winamp feigning crashing a couple times. The shortest was with Yoshi T&G, about 10 seconds per track.

(This isn't a complaint; it works after all, which is a step up from what I had before. :P)

Try waiting and seeing if anything happens. If not ... then someone with better knowledge of how the plug-in's inner workings function (or rather someone with ANY knowledge ... I have none) can give a better answer.

The .bin file has to be with it as well in the plug-ins place, if that's possibly part of the problem.

edited 12:51 AM EST January 28, 2008
by Chupperson Weird at 1:03 AM EST on January 28, 2008
I get the uncomfortable silence before playback also. It reminds me of early builds of some other game music player but I can't remember which one. At least it works.
by Knurek at 1:14 AM EST on January 28, 2008
You have to put the included .bin file as well as the dll. Otherwise it won't work.
The pause is due to the plugin having to load whole 2sflib, decombress the rom and the savestate (each ~30 MB in size) and load the two into Desmume core).
I'm not in charge of Modland, just upload stuff there. There's contact info in the root folder, the admin's nice enough guy.

There's a serious problem with the Winamp2 plugin (maybe with others as well). It doesn't free the used memory after loading another file, so with each played track it eats about 60 MB of RAM. Don't worry, closing the player frees the memory, so if you run low just restart the player.
It's an obvious oversight, so I hope this will get fixed soon, other than that the plugin is great!

edited 1:22 AM EST January 28, 2008
by Chupperson Weird at 2:12 AM EST on January 28, 2008
It was slowing my system down somewhat after a few tracks with the 5.x plugin as well.

edited 2:14 AM EST January 28, 2008
by Lunar at 2:23 AM EST on January 28, 2008
"but how often do you look for game music based on composer?"

Very often, myself :P but I also like looking for soundtracks by other methods. This is why project2612 and snesmusic are awesome, as well as mobygames...

I have wet dreams about seeing a databased modland, I promise you!

Anyway, I'm enjoying the new plugin. I do hope HW gets more work all the same. Maybe the two plugins can spur each-other on, and possibly get it to a point where playback is as smooth as 64th note (wishful thinking perhaps.)

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