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by marioman at 11:04 AM EST on January 30, 2008
The new version of vio2sf works very well. Track loading was a pain for me, but now it is greatly improved. I did a little testing, and most music runs at about 50% CPU except for SPP and that guitar section on nsmb-001a. SPP skips, but nsmb-001a sounds fine.
by Knurek at 12:49 PM EST on January 30, 2008
Mario Kart DS rerip/timers: http://www.sendspace.com/file/hpjdam

Mega Man ZX timers: www.snesmusic.org/hoot/mmzx.zip

edited 1:26 PM EST January 30, 2008
by Mouser X at 3:35 PM EST on January 30, 2008
I hadn't really noticed this before, but apparently the Japanese 2SF plugin doesn't play nice with DrO's in_zip plugin. The files play, and the track times work (where they exist), but none of the other tags work. All I'm getting is "zip://<location on HDD>" or some such stuff. These are from files that I had loaded into Winamp before compressing them. They displayed the author tags (authors? Why not game? That's how all my other plugins do it...). Now that I compressed them (it saved me quite a bit of space on my FAT32 MP3 player), I've lost track of that information.

I haven't tried UF's plugin yet. I therefore have no idea how well his plugin handles the in_zip "environment." Hopefully though, the author of the Japanese plugin will look into this. Actually, I'd really hope that UF can contact the Japanese guy, and the 2 can work together to make the plugin better. Currently, I agree with UF. The GUI is rather lacking. And the entire lack of settings is a definite dislike for me (I want to display the game, not the artist!).

Excluding the above issues, the Japanese plugin seems to be doing quite well. At least, here at my school anyway. Mouser X over and out.
by Knurek at 5:12 PM EST on January 30, 2008
Metroid Prime Hunters rerip/timers: http://www.sendspace.com/file/ozgy5q

New rip:

Super Robot Taisen W (2007)(Banpresto):
http://www.sendspace.com/file/sa8gt3

edited 5:54 PM EST January 30, 2008
by marioman at 6:37 PM EST on January 30, 2008
Wow! Those rips are great. Thank you Knurek.
by Kurtis at 11:15 PM EST on January 30, 2008
Mega Man ZX Advent rips, timed but not tagged: http://kurtis.voidaudio.net/temp/mmzxa.rar

"Mirai e Tsuzuku Kaze" (ending credits theme) and its North American mix are AHX streams and are not present.

edited 11:19 PM EST January 30, 2008
by Knurek at 3:03 AM EST on January 31, 2008
Looks fine.

Like you can see, this is pretty easy, hope more poeple pick this up (1200 more games to go :D)

Anyway, seems the latest vio2sf version (0.03) has problems with both Phoenix Wright/Gyakuten Saiban rips (as in, doesn't play anything at all).
Seems the CPU optimization in this version somehow broke rips not using custom driver...

Unknownfile asked *NOT* to rerip them using the custom driver, as they work in his player just fine, so the timing job on those will have to wait for vio2sf bugfix (they played fine in 0.02 IIRC).

Also, one of 2ch posters has written that he can't get my retimed track to play (at least I think that's what he's written). Anyone else having problems?

edited 3:22 AM EST January 31, 2008
Hi. by souma at 4:38 AM EST on January 31, 2008
Megaman ZX Advent tags.
http://www.sendspace.com/file/rnkuke
I think that Energy Converter(mini-game)BGM has come off.

By the way,I have two questions.
First:
>Open up the Desmume source package, and look at armcpu.c. Uncomment the lines:
Which line is uncommented?
There are 5 lines commented out,it's not confident.

[Second:]
>Replace bottom_trace_value with the lowest possible sequence in the sequence bank,
>and top_trace_value with the highest possible sequence. Leave cur_trace_value and
>trace_register alone unless you want the ripping process to screw up.

What number should I put when 2sf of "Castlevania:Dawn of Sorrow" is ripped?
While seeing bnk
unsigned int bottom_trace_value=0x00;
unsigned int top_trace_value=0x1E;
unsigned int cur_trace_value=0;
unsigned int trace_register=1;
It failed though it input like this.

I'm not good at English.
sorry.
by Knurek at 4:52 AM EST on January 31, 2008
I've ripped both Castlevania games already, they are available here:
ftp://ftp.modland.com/pub/modules/Nintendo%20DS%20Sound%20Format/Michiru%20Yamane/

The uncomment lines thing is a typo. You should comment the whole procedure when doing the tracing process, and uncomment again when making a savestate (rebuild DeSmuME again each time of course). I just keep a separate DeSmuME_save.exe for savestates, and recompile the normal one with different trace values.

If I have some time this weekend I'll try adding reading top/bottom values from a file. No recompiling would be required then, just changing a small text file.

bottom_trace_value should have the *lowest* value that has a corresponding SEQ file in the SMAP SEQ section (usually 0x00), top_trace_value should have the *highest* one (in Castlevania DoS case it's 0x1d).

Thank you for the tags. :)

edited 4:53 AM EST January 31, 2008
by marioman at 6:33 AM EST on January 31, 2008
Thanks for the ZXA rip Kurtis and thanks for the tags souma. As souma said, the Energy Converter theme is missing, but other than that it sounds great. Thanks a lot.

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