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Mario 64 Level Importer by messiaen at 6:56 PM EST on March 7, 2010
This is a cool tool I have been working for a while and is now getting very usable:

Download:
http://sites.google.com/site/messiaen64/level-importer

Demonstration:
http://www.youtube.com/watch?v=COcIiQq1DcY

It imports Wavefront .obj files as the main mesh of any level in Mario 64, includes object bank selectors plus a few other goodies

It's still limited (read documentation for more details), but one could do a superb hack with it.
by hcs at 7:40 PM EST on March 7, 2010
one could do a superb hack with it.

Or, in the same time, ten thousand lousy hacks! Which seems more likely.

Awesome tool, though!
by Lunar at 8:26 AM EST on March 8, 2010
"Or, in the same time, ten thousand lousy hacks!"

so true :(

has there been any worthwhile SM64 hacks yet? all the ones i've seen are garbage unfortunately. proof of concept but nothing more.

great tool. huge potential in the right hands.
by unknownfile at 10:20 AM EST on March 8, 2010
game mods are total garbage??? WHAT A SURPRISE
by messiaen at 3:34 PM EST on March 10, 2010
Well, some cool levels are already coming out:

http://www.youtube.com/watch?v=l2cKRpr3FsM
by Lunar at 7:29 PM EST on March 10, 2010
euch. really? looks pretty uninspired...
by nensondubois at 8:11 PM EST on March 10, 2010
It looks like a Marble Madness type Level.
by hcs at 10:35 PM EST on March 10, 2010
Looks like an engine test.
by Lunar at 5:06 AM EST on March 11, 2010
yeah. nice for what it is..... but i wanna see moooooarrrr. big levels built on inspiration and ideas. there's a lot of possibilities.
by RukarioGyiyg996 at 8:36 AM EST on March 13, 2010
Funny, my BF (don't mind me please..) has been working on a way to get Nintendo64 geometry into Unreal series games, it all works out fine until we realize the textures dumped are non power of 2... (I wish this stupid limit never came into be, I thought 3DFX Glide cards handled non power of 2 texture dimensions JUST fine.. why must modern API's whine about it constantly?)

The converter itself though works fine, except the fact that Unreal Engine 1.0 fucking sucks with it's BSP based geometry system.. which causes the geometry we converted to horribly screw up during the map rebuild process in the game's editor, joy..

This level importer looks nice though, to bad I don't have anything to work with it on.... (that and I suck at making 3-D geometry beyond messing with simple primitive shapes, which end up looking totally retarded)

EDIT: Or maybe somehow, hack in C&C N64 geometry into this and have Mario go around destroying a NOD base... or something silly like that.

edited 8:39 AM EST March 13, 2010

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