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Cstr DSP Extraction Utility by PokeParadox at 4:01 AM EST on January 20, 2006
Well I managed to figure out what I was doing wrong, so I have something releasable.

download it

More info

by hcs at 8:29 AM EST on January 20, 2006
Glad to hear it.

I'd like to put this on the in_cube page so people might be able to find it from there, how to you want me to handle that? How about a brief description and a link to that page?
by PokeParadox at 8:34 AM EST on January 20, 2006
However you want is ok with me, your suggestion sounds fine, and if you want to mirroe the util I have no problems with that either. :) I'm quite easy in that sense.
by hcs at 1:27 PM EST on January 20, 2006
with the link I don't have to worry about updating it if you update yours, and that makes lazy ol' me happy
by PokeParadox at 11:26 AM EST on January 21, 2006
Economic foresight... I like it. ;)
by PokeParadox at 5:55 AM EST on February 1, 2006
I have updated to v0.2! wee!

Info

Download

The main update is that it should use less RAM, ans it doesn't need to load in the full file.
by PokeParadox at 3:54 AM EST on February 3, 2006
hmmm... it seems it doesn't use as little RAM as I thought.
Can anybody look through the source and tell me any obvious flaws I might be making, with the whole RAM management thing?

PS: It seems that you can load in a raw GCM Game Cube image file, and it will extract any DSPs it find.... until it crashes due to running out of RAM >_>
by hcs at 5:42 AM EST on February 3, 2006
It looks like you didn't upload v0.2.
by PokeParadox at 6:04 AM EST on February 3, 2006
wow... looks like you're right... DOH!
Well I actually can't do anything about it now as I don't seem to have the file handy. >_>
When I can I'll put it on my flash card and upload it... or I might get my inet connection at home before then...
by PokeParadox at 1:37 AM EST on February 6, 2006
It's up now. and earlier post still applies. :)

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