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Banjo-Tooie Problem by holyice7 at 4:37 PM EST on November 27, 2007
I thought this little problem would be cleared up when Josh finished the set (since, as of the Prelim phase, it was limited to tracks that needed splitting), but it seems that when the all USF's in the Banjo-Tooie set play, the first 0.1 second is cut off.

I've included a visual example, since I thought at first that it may be a speed problem. It's not.

BT USF in wave form in Audacity.

The file on the bottom is a USF from the current set. The one on the top is from the preliminary set.

edited 4:41 PM EST November 27, 2007
by Toasty at 5:55 PM EST on November 29, 2007
I've noticed this problem too. What's the word on it?
by anewuser at 9:46 AM EST on November 30, 2007
Hi.

[1:19] <JoshW> im taking yet another look at banjo tooie
[1:20] <JoshW> the current method of ripping it doesnt allow that .1 second of the start of the track to be played
[1:41] <JoshW> well, i found that it uses its own custom osSetIntMask, which led me to its custom alEvtqPostEvent which should lead me to its custom music routines
(Nov 28th)

He's looking into it (yay!)
by Arich Boss #3 at 1:56 AM EST on December 1, 2007
Maybe I'm just thankful in general, but I'd rather have 0.1 second cut off than the sound effects on the MP3s from Galbadia Hotel. Josh, you only have to work on it if you feel like you should.
by Arich Boss #3 at 3:23 AM EST on December 1, 2007
Definitely not trying to be offensive, but I just noticed a few speed problems throughout the whole set. These two in particular go waaay faster than they should:

58_Banjo-Tooie - Glitter Gulch Mine_ Prospector's Hut
29_Banjo-Tooie - Mayahem Temple_ Targitzan's Temple

I'm very happy I've got some of my favorites without sound effects, but the set as a whole seems sort of preliminary in my honest opinion. I'm not begging you to complete it as I've got 90% of the tracks that I wanted, but it'd be nice if you took a look and fixed the problems.
by holyice7 at 1:06 PM EST on December 1, 2007
If Josh finds what he needs to get that 0.1 second back, I would assume the ability to change the tempo wouldn't be too far off the mark either.

Off hand, though, I can't remember any other tracks that had speeds alternate of that used by the level main. Were there any, or were these the only two of note?
by Arich Boss #3 at 2:32 PM EST on December 1, 2007
Nearly all of Glitter Gulch Mine, Targitzan's Temple, and some of Witchyworld. I can't be bothered to check the exact ones as I've renamed the tracks for my own benefit, but I could probably find out exactly which ones have a faster tempo if you were to give me a few days.

Also, Mayahem Temple loses an instrument a little over a minute in the song, if I remember correctly. This one doesn't really bother me since I've got the MP3 from the soundtrack CD, but I felt like letting you all know.
by Tanookirby at 4:00 PM EST on December 1, 2007
Ugetab has a document on these tracks here. If a certain version of a track has a speed variable different from the main one, then it's tempo is different (it's always a slower tempo). By viewing it, you can see that all the versions of Spiral Mountain and the Isle o' Hags do not have tempo changes.
by unknownfile at 11:07 PM EST on December 1, 2007
don't make blank posts you stupid stupid person
by Tanookirby at 12:07 AM EST on December 2, 2007
Sorry, I accidently posted my reply twice, and decided to get get rid of the duplicate the best way I could.

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