Previous Page | Next Page

by ugetab at 10:37 PM EST on December 13, 2008
Fire Temple is a major difference. There are subtle differences between the 2 version's tracks as well. I hear a speed/tempo difference in Dinosaur Boss battle and Forest Temple to name the 2 tracks I wanted most out of this.

Besides that, if I can figure out the last track's ripping issues, I'll likely rerip 1.0 by the same method. It'll be about 5MB between the 2 sets if I do. There are technical reasons not to try, and why mess with combining at that size?

Nenson:
I can split the damn thing up into 50 chunks and mix it into rapidshare and megaupload if I want to. I'm sure I'd get complaints, but I get to make my own damned decisions, especially when provided with information instead of commands. Now, I command you to get the hell out of here. Go rip more SPCs or something you putz.
by hcs at 2:19 AM EST on December 14, 2008
Very cool, glad to have those missing tracks and intros at last. Wish I'd taken more time to do a thorough ripping job.
If you're planning on doing 1.0 fairly soon I'll wait for that and put both up at once.
Any plans to try and combine the Hyrule Field pieces?
by ugetab at 2:58 AM EST on December 14, 2008
I got 1 of the Hyrule Field extra themes to compile workably(the battle theme), but the other, even though I can get it to play in PJ64, refuses to log correctly. I tried using the original values I used to initiate the song versions in the USF, but it doesn't like them.
by hcs at 5:52 AM EST on December 14, 2008
Ah, so that's what you meant, sorry. I haven't listened yet.
Have you tried it with a full ROM/save state on the chance that there's an issue with throwing out data or combining things with the lib wrong?
by marioman at 9:07 AM EST on December 14, 2008
Ah, I see. I thought that the Fire Temple track was the only difference between the sets. Since that is not the case, two separate sets would make more sense.
by ugetab at 12:35 PM EST on December 14, 2008
http://stashbox.org/324414/Zelda_1_2.7z

HCS, you'll love this. I had to make the songs the second ones ripped in order for the auto-ripper not to screw them up. I'll likely start on 1.0 now that this is completed to my satisfaction.

Kokiri sword treasure chest, blank music, get to last graphics call, get to music init, run through auto-ripper, use song 1-2 for auto ripper when it's time for more Hyrule field pieces.
Kirby 64 update? by Yoshinkeru at 1:49 PM EST on December 14, 2008
I must've missed something. What exactly was the Kirby 64 USFLIB updated? What is the update?
by marioman at 2:12 PM EST on December 14, 2008
@Yoshinkeru: From the readme:

I killed a visible graphics access, opened a thread to die, and learned a bit more about graphics processing. May work a touch better, may not be noticable.

@ugetab: Great job! Thanks for all of you hard work.
by ugetab at 2:12 PM EST on December 14, 2008
It was a slight optimization to the existing USFLib. A test of the ability to use NEmu to directly optimize a set. I killed a thread, removed a DList, removed a small graphics processing status setter, and learned stuff. The learning stuff was the part I wanted, and I thought I may as well release it too.
by ugetab at 5:58 PM EST on December 15, 2008
http://stashbox.org/326271/Zelda_1_0.7z

Zelda 1.0 reripped.

If several people can test the 2 versions and find out what's really common and different between them, I'll make a mini-set of the differences for inclusion with both individual sets. HCSs rip just doesn't quite play the same as this rerip. I don't know who's rip sounds more accurate, but I'd have to guess mine, at this point.

Previous Page | Next Page
Go to Page 0 1 2 3 4 5 6 7 8 9 10

Search this thread

Show all threads

Reply to this thread:

User Name Tags:

bold: [b]bold[/b]
italics: [i]italics[/i]
emphasis: [em]emphasis[/em]
underline: [u]underline[/u]
small: [small]small[/small]
Link: [url=http://www.google.com]Link[/url]

[img=https://www.hcs64.com/images/mm1.png]
Password
Subject
Message

HCS Forum Index
Halley's Comet Software
forum source