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- by hcs at 6:36 PM EST on December 19, 2008
- Yeah, ok, I can take a look. It's actually probably the stream plus sequences, as is typical for rhythm games (I assume that's what this is), so even when the stream is pulled out it might not sound quite right.
- by Sonicandtails at 6:45 PM EST on December 19, 2008
- Nah, it's only partially a rhythm game. It's also a puzzle game, a visualizer, an action game, and a shooter. It's kind of neat.
Anyways, I already uploaded the first one for testing purposes and am uploading the rest as a full pack.
First one: http://www.mediafire.com/file/utbnyycuxmn/TapRhythm_01.brsar
- by Sonicandtails at 6:50 PM EST on December 19, 2008
- Rest: http://www.mediafire.com/file/gxmxz1fg3go/tanpin.rar
- by marioman at 9:49 PM EST on December 19, 2008
- @hcs: Link to trailer
It is made by Prope which is a video game studio founded by Yuji Naka of Sonic the Hedgehog fame. I hear that he plans to make another Wii game called Let's Catch.
edited 9:52 PM EST December 19, 2008
- by hcs at 12:20 AM EST on December 20, 2008
- Check it out: letsdump 0.0, a fairly quick hack of brsar_unpack which just dumps the FILE chunk. Run like so:
letsdump.exe TapRhythm_01.brsar TapRhythm_01.rwsd
And an .rwsd will be created. Then get at least vgmstream r527, which adds support for the new rwsd type.
- by Sonicandtails at 4:03 AM EST on December 20, 2008
- Whoa, that was fast. Will test, thanks :)
- by Sonicandtails at 4:08 AM EST on December 20, 2008
- Works perfectly, thanks again!
- by Sonicandtails at 5:07 AM EST on December 20, 2008
- Ordered and tagged: http://www.megaupload.com/?d=J33TSSE8
- by Elven Spellmaker at 7:03 AM EST on December 20, 2008
- Just to be offtopic ish. (And sorry)
Has nothing come to light on the mario kart brsar then? I assume that a lot of stuff is in there as its 104Mb. I know that the title screen music is in there somewhere by running brsar_unpack.exe, nothing is produced as it hits an error, but it skips a lot of files perhaps they are just sequences (shame) and then finds o_Option_32 and tries to export it as o_Option_32.brstm. This would work if the program didn't crash on the next item. W__BGM_TITLE, which is the title music.
I was just interested if anyone knew anything more on this file. I would like to hear the o_Option_32.brstm, but as the program fails on the next item it doesn't actually export it.

EDIT: The o_Option_32.brstm is already out of the file, under the normal streams.
edited 7:09 AM EST December 20, 2008
- by marioman at 9:58 AM EST on December 20, 2008
- Sounds great. Thanks to both of you for getting these files up and working.
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