Previous Page

by Lunar at 2:27 AM EST on January 16, 2009
Oh okay I see what's happening here - they're the same songs/sequence data rather than actual different/hidden songs, but the code is forcing all the music channels to use the same sample/patch/instrument (that jangly guitar-like sound). Ever tried listening to raw sequence data from NDS or N64 games? A similar thing happens because the incorrect midi patches are set. It's especially noticeable if the percussion is not on midi channel 10, so you get a bunch of out-of-key melodic notes rather than percussion. Try it if you like, the result will be similar to this.

I imagine a whole new goldeneye USF set would need to be ripped with this code activated. It'd work for most songs if not all... but eh, is it worth it to hear a bunch of screwed-up tunes? :P

Previous Page
Go to Page 0 1

Search this thread

Show all threads

Reply to this thread:

User Name Tags:

bold: [b]bold[/b]
italics: [i]italics[/i]
emphasis: [em]emphasis[/em]
underline: [u]underline[/u]
small: [small]small[/small]
Link: [url=http://www.google.com]Link[/url]

[img=https://www.hcs64.com/images/mm1.png]
Password
Subject
Message

HCS Forum Index
Halley's Comet Software
forum source