Previous Page | Next Page
- by unknownfile at 4:49 PM EST on February 9, 2009
- that's how i roll, motherfucker
- by hcs at 5:08 PM EST on February 9, 2009
- Gentlemen, can we please attempt to not derail threads? This time started with you, Elven, but without the rest of you adding unhelpful crap it wouldn't have been as egregious.
- by -FDM64- at 5:21 PM EST on February 9, 2009
- *googles egregious*
- by VGSB at 6:14 PM EST on February 9, 2009
- Thank you everybody, especially Mouser for the thorough response. I think ORIGALBUM could be a tag for the purpose you mention (if it originates from a non-game music album or soundtrack). ORIGGAME would just be a specific way of saying that this song appeared in a previous game. SONGORIG would just encourage a more colloquial than systematic way of labeling. Sticking to the ORIG___ naming scheme would also have the advantage of familiarity to the people who care about ultra detailed tagging in the first place.
And thanks for the PSFPoint recommendation. I was using regular expressions and EditPad Pro before, but that should allow me to more easily make a prompt front-end for the others I'm working with. Too bad it's labeled malicious, probably because it's purpose is to aid in 'hacking' right, not because it actually has a virus? How likely do you think it has a virus?
edited 6:21 PM EST February 9, 2009
- by hcs at 6:22 PM EST on February 9, 2009
- It may just look like a virus. If Neill used UPX on it as he did with some other things a lousy virus scanner might flag it because packers can be used to hide things from lousy virus scanners.
- by VGSB at 6:31 PM EST on February 9, 2009
- So how about Japanese characters? I tried copying and pasting them into EditPad Pro, selecting "Windows-932 Japanese Shift-JIS" encoding, and trying out different fonts. I can't seem to get one to display something other than wrong characters.
If I did manage to figure out how to display the characters in a text editor, and used a PSFPoint batch file to save the Japanese titles, would anybody actually be able to read them (such as Japanese music players?
- by hcs at 6:56 PM EST on February 9, 2009
- PSF uses UTF-8, but I think the utf8 tag has to be present.
- by Knurek at 6:56 PM EST on February 9, 2009
- xSF tag standard allows for japanese characters when utf8=1 tag is present (obviously, you need to have the text encoded in UTF-8).
Not sure if it's actually supported by vio2sf, but that's your best bet.
//Edit
Also, don't bother with manual timing files, at least for current 2SF rips. SSEQ2MID (and snakemeat's 2sftimer which uses it) works pretty much perfectly - didn't work properly on two games out of, uhh, 600 or so rips.
And contrary to what unknownfile says, pretty much every xSF format with exception of USF has an auto-timing tool available (some more automated than others). And neither produces timers as crappy as some of the 'manual' timing jobs out there (like F-Zero - GP Legend rip on GSF Central).
edited 11:59 AM EST February 10, 2009
- by unknownfile at 1:27 PM EST on February 10, 2009
- cool story bro
- by VGSB at 4:09 AM EST on February 11, 2009
- Thank you Knurek for the info. Here's VGMToolbox and sseq2mid for those who are also interested. Where can one find the other timing tools you mention?
snakemeat, could you make an option in VGMToolbox to time for one loop? I'll contribute tagged sets with 2 loops for Manly, but I want to be able to rip both 1 loops and 2 loops to give people options. Plus for converting to mainstream listening formats, it helps to have 1 loop capability to half the amount of bandwidth. I'm going to offer both, but I need the option to turn off 2 loops whenever bandwidth is a problem. Not to mention I've found that there are a plenty of people who prefer the 1 loop download.
edited 4:16 AM EST February 11, 2009
Previous Page | Next Page
Go to Page 0 1 2
Search this thread
Show all threads
Reply to this thread:
HCS Forum Index
Halley's Comet Software
forum source