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- by hcs at 9:42 PM EDT on May 29, 2005
- I can't, it's just guessing on my part as to what sounds more or less right. I'll give it a listen and see if I can't fix it up.
- by hcs at 10:33 PM EDT on May 29, 2005
- I don't know, I've listened to bh1f a few times from a few different versions of the rip (from before I started eliminating stuff and back when I was using the general MIDI soundbank) and it sounds the same (and maybe my music sense is broken but it doesn't sound like anything is missing to me). Could you be so kind as to let me know how I could get to where this is played in the game so I could compare? Is there a certain point in the song where it is very obvious? Like at 1:00 the bass drops out suddenly, but it sounds musically right to me. Maybe you could provide a brief, low-quality MP3 recording of a track to contrast with the USF?
You're right to ask how I can make decisions about a game I've never heard the music from, but that's why I'm asking y'all to judge for me.
- by Gema at 12:28 AM EDT on May 30, 2005
- I do have some mp3s but only a few tell me how i could send them to you...
When i get home i'll tell u every problematic track that i can remember and the time when these problems occure. Oh and the bass drops out suddenly in many tracks. As i remember the bass never stops playing
In the game most of these tracks play randomly just pause the game and every time u unpause a different track is played.
Mind the indoors music tracks are different.
Anyway ill help as much as i can if u want a good BH rip...
- by Gema at 3:03 AM EDT on May 30, 2005
- I,ve send you some MP3s
i think you can find some differences to a couple of those
- by Gema at 8:50 AM EDT on May 30, 2005
- Here are some tracks i found errors and the time these errors start:
bh00 - 00:16
bh01 - 00:24
bh1f - 00:19 (All instruments mess up for the whole track)
bh47 - (from the beginning)
If i find more i will post them here...
- by hcs at 9:17 PM EDT on May 30, 2005
- I figured out what I was missing: all the other parameters to the synth and seq config fcns. Like the maximum number of voices or events, which was set too low for Body Harvest. So I copied all the values over and things sound a lot better. bh1f is awesome. The prelim is updated.
Gema, thanks for sending all the MP3s. Let me know if this is close enough.
- by hcs at 9:25 PM EDT on May 30, 2005
- This is, by the way, the sort of thing the auto-ripper would take care of automatically.
I've seen this sort of thing before, and it can always be attributed to human error.
- by Gema at 1:03 AM EDT on May 31, 2005
- I'm glad you figured this out, Body Harvest sounds Perfect now, Good work hcs....
..and thanks again for the soundtrack, this game has some of the most unsetting tunes ever, much more atmospheric than any Resident evil or Silent hill game out there.. almost saves the game from its horribly generic graphics :)
- by SquareTex at 7:29 AM EDT on May 31, 2005
- I agree. For a set in "preliminary development hell", it still sounds downright incredible. Great work. :)
- by hcs at 8:16 AM EDT on May 31, 2005
- ASCII obscenity yeah!
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