The annoying thing is that they're presenting the 8-bit sounding remixes as the 'original' music, even though it's as much of a remix as the Gen IV stuff in the game.
Not only that, but it looks like a lot of people believe that it's the real thing. I'll have to start toting the streamed soundtrack I made for them in the meantime.
by nensondubois at 5:45 PM EDT on September 12, 2009
It's obvious that Nintendo tried to make it sound like Pokemon Stadiumish for the GBA even using 8-bit PCM just as Ruby/Saffron/Emerald did. It's not bad and its not that great either.
I hope I'm not too late with my first 2SF submission to the site.
I decided to rip the sdat myself. That way I could make sure that no one has done something horrible to it (making bad edits to it or something) and that all the tracks would be kept intact. ^^
Anyway, I have also tagged every track and made sure that they are timed right. I am releasing two packs. One of them has the 2sflib smaller than the other, but both of them works. I hope you will upload this to the hcs archives. ^.^
http://lol.rockmanpm.com/2SF/
I decided to keep duplicates, so that it would feel more like a complete 2sf pack. But if you want me to remove them, I'll do that another day. :3
I get some corrupt archive issues when I extract CaitSith2's ripkit, but the 'testpack.nds' was safe, so I managed to take that out. I feel that VGMToolbox is so much easier to use. ^^
Please look in my link again. I shortened the set to 286 tracks. >w<
All the tracks that are in the non-processed version are ok, unless you removed the Sound Effects which I personally like, especially since they are in the SDAT
I did rip 2 different 2sflibs. One of them had everything kept and it was about 2.3 MB big, and the other one keeps the BGM and it's 1.65 MB. If you want a 2sflib with both the BGM and sound effects, then I can rip that out too. ^^