Previous Page | Next Page
- by jurassicPieter at 4:16 AM EDT on September 19, 2009
- Ok, i have changed the script and you can change the music with up and down on the d-pad.
I tested several brsar's and sadly brsars from wii disc games don't play, only channels play.
It could have something to do with that ffcc life as a king only has one player object in its brsar or that the references to streams are failing.
Also i don't have enough space on my wii to test super smash bros brawl. The brsar is too big.
- by hcs at 4:17 AM EDT on September 19, 2009
- Might be the single player issue, could also be different brsar versions. Do the other games you try have the same version id, and can you find one with only one player?
- by jurassicPieter at 5:56 AM EDT on September 21, 2009
- could also use life as landlord. The game uses the same scripting. I also think it's easier to prune that game from it's graphics.
Working:
System Menu(it has the virtual console, invalid disc and the gamecube channel jingle)
FF CC: Life as a king (Duh)
Mario Kart Channel
Wii Fit Channel
Not working:
animal crossing city folk
big brain academy wii edition
big brain academy wii edition revosamplesound.brsar(brsar_unpack and ripping_mama crash on this one and looking at the contents with hex editor it seems part of the wii sdk)
mario kart wii
super smash bros. brawl (too big)
wii play - tanks minigame
wii play - billiars minigame
wii fit
wii sports resorts
wii sports resorts - motion plus movie
Seems very likely channels play and games don't. Especially if you look at mario kart wii and wii fit.
BTW: the wad generated runs in dolphin, but my computer is too slow for wii emulation, so the sound is very very choppy.
- by arbingordon at 10:16 AM EDT on September 21, 2009
- any chance of porting this script into a winamp plugin or something?
- by hcs at 11:35 AM EDT on September 21, 2009
- The script just drives the game, so no.
- by jurassicPieter at 6:18 AM EDT on September 23, 2009
- Basically ff cc: life as a king and life as a landlord are made in an engine that just runs the script files.
The wad can be run in Dolphin with choppy sound, so a wsf/3sf type of format is possible. However it's too limited at the moment.
- by jurassicPieter at 5:28 AM EDT on September 27, 2009
- any idea how i can send the wads?
because basically it's nothing more than a ff:cc life as a king mod.
At least it allows us to record all sequences with line in without sound effects.
I also think cd brsar's don't play because wiiware games and channels use a lesser advanced player to reduce file size. Other sound libraries i worked with use the same.
So my hope is FF:CC Crystal Bearers uses the same scripting system. Then all i have to do is get usb loader active to test it out.
I checked FF:CC Echoes of Time Wii version, but the game uses just a brsar with a sdat extension(talking about a cheap ds hack)
And downloading Chocobo Dungeon to see if it uses the same scripting.
- Good news! by jurassicPieter at 4:38 AM EDT on October 1, 2009
- good news(and bad news)
bad news:
-no other game uses the same scripting system used in ff cc life as a king.
-a WII/gamecube xSF file is challenging when reading dolphin's source code. To me it seems easier to make a format similar to spc that it logs all dsp messages.
good news:
-after compiling dolphin myself dolphin plays the brsar player channel I made and the music plays perfectly!
-to figure out why some brsars don't play i worked on a brsartool similar to sdattool. So far i made the extractor that extracted the rseq, rbnk, rwav, etc.
-Now making a rebuilder. I will make it more oop, basing it on the brsarunpacker source code.
- by bxaimc at 6:23 AM EDT on October 1, 2009
- -no other game uses the same scripting system used in ff cc life as a king.
This is not surprising since SQEX likes to be "special" and create something custom.
edited 6:23 AM EDT October 1, 2009
- by Mouser X at 12:33 PM EDT on October 1, 2009
- jurassicPieter said:
-a WII/gamecube xSF file is challenging when reading dolphin's source code. To me it seems easier to make a format similar to spc that it logs all dsp messages.
Yes, this comes as no surprise. Why do you think we have VGM (Genesis/Gamegear, others) instead of xSF for those systems? Yes it's easier to log the data sent to the APU(s?), but generally, that's not something that's wanted. One major limitation of logging the data, is that it doesn't loop. Sure, you can loop it the way they do VGMs, but it's not the real loop point.
Also, another problem with logging the data, as opposed to using the actual in-game data, is that you can't "re-insert" that logged data into the game, or play it on original hardware (all xSF files/formats can be played on original hardware, excluding USF, because USF uses savestates to bypass the N64 initialization code, IIRC). I could be mistaken on that, but as far as I know, VGMs can't be played on original hardware.
Something else about logging the data, is that you end up with larger files than if it were ripped. Look at VGMs. They're often larger than they "need" to be. Meaning, that if they were ripped, they'd be a few KBs in size, instead of MBs. I realize that size is rarely an issue for most people these days, but I like to keep it in the forefront any way. It helps with efficiency.
I'm sure there are others who would like to join this discussion, but what it all really comes down to is this: Whoever does the work makes the choices. So, even though I may not like logged formats, I really don't have much say in the matter. I'm not going to be doing the work on this one. Nonetheless, I figured I should throw in my two cents while the opportunity presents itself. Mouser X over and out.
Previous Page | Next Page
Go to Page 0 1 2 3
Search this thread
Show all threads
Reply to this thread:
HCS Forum Index
Halley's Comet Software
forum source