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by mudlord at 11:54 PM EDT on March 16, 2010
Its not the APIs fault, its the game engine's fault.
by messiaen at 9:44 PM EDT on April 12, 2010
Have been working at N64 music importing (that is, the Mario/Zelda/Nintendo 1st party format) again:

http://www.youtube.com/watch?v=bIx_YnR3Ex8

Warning, that's just two weeks of development, there's still plenty of stuff to fix.

Mario 64 is a bit limited when it comes to using instruments (only one "set" at a time), but I'll see if can hack the sequence player to load all samples at once into extended memory and then have a master index.
Level by PdZ at 2:53 PM EDT on April 14, 2010
Maybe someone is remembering me (iam quite a blockhead, provoked all the time long while ago, also with bad english knowledge [..and I tagged the Snowboard Kids and Rayman usffiles]).

Iam really very good in 3D know and if I know how to use the tool, which iam downloading right know, I will work on a very nice level.

U will see!

greetings from germany!

PdZ
3D Levels by PdZ at 4:58 PM EDT on April 14, 2010
OK It took really a long time too figure it out,
but know I understand the handling of the textures, the levels and the arrangement of polygones.

Because here in Germany it is 23:00 PM, I just have one hour left for today.

But I will upload it later and u can play it if you like.
Next time I will give it more effort.

Greets
PdZ
by PdZ at 5:49 PM EDT on April 14, 2010
Ive added a map of mine instead of the "bob Omb Level" (First Level in SM64).

Its a very poor one,
but I will produce a cool one soon.

Greetings
PdZ

http://www.file-upload.net/download-2435565/PdZ.zip.html

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