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- by Lunar at 5:51 AM EDT on April 19, 2010
- probably won't have any luck. what you could try doing is converting all the brstm files to mp3, then copying over all the tags and filenames from the videogamescrapbook set. should some way to do this... maybe using 'mp3tag', though i dunno. can't think of any other solution.
- by TheUltimateKoopa at 8:39 AM EDT on April 19, 2010
- I could do that. I was just that it's going to take a little while. But well, other people did it, so it shouldn't be THAT hard.
- by JudgeIto at 12:01 PM EDT on April 19, 2010
- Wasn't the #gamemp3s set at least 2 loops? I remember Shin Onigashima looping for far too long.
I ask because I can't seem to find it in my own collection.
- by hcs at 12:13 PM EDT on April 19, 2010
- Yeah, it was strictly 2 loops, and as a bonus contained line-in rips of non-streamed stuff. I don't have the MP3 version, though, it's probably still being seeded.
the rip in question
The MP3 torrent is really slow, you might get the FLAC version faster! And you might just be better off finding a renamed .brstm set, it'll be smaller than the MP3s here.
edited 1:31 PM EDT April 19, 2010
- by TheUltimateKoopa at 2:25 PM EDT on April 19, 2010
- Thanks. I'm downloading the MP3s which seem to be actually faster than the FLACs.
- by Elven Spellmaker at 11:50 PM EDT on April 19, 2010
- Random
I wonder only why you release a "FLAC" version of a Gamerip, instead of using the original BRSTM files to play looped in Winamp or XMPlay )
I would say because FLAC allows tags and BRSTM doesn't.
Till the day VGMStream (If it ever does) and its files supports tags, FLAC > BRSTM.
- by Mouser X at 12:07 AM EDT on April 20, 2010
- Except that FLACs don't loop, and thus, can never be better than a looped format (thus including BRSTM). For me, loops == better than non-looped any day. I can live without tags. It's the looping feature I'm interested in. Mouser X over and out.
- by hcs at 12:08 AM EDT on April 20, 2010
- Well, there's also the non-streamed tracks. It isn't as important as in, say, Prime Blue's Twilight Princess rip, but it's still worthwhile. I find myself listening to my Vorbis transcode of this FLAC set more often than the brstms anyway.
- by JILost at 12:16 AM EDT on April 20, 2010
- How difficult would it be to modify GENH Creator in VGM Toolbox to have an option to tack some kind of xSF tag on the end of the header and adjust the original stream data offset etc. accordingly? That, or possibly stick the tag on the end of the file and have GENH store the tag's offset like real xSF files do? The tag format is ridiculously simple and certainly has enough standard field names and data length to support whatever information most users would want in it.
Another possibility is to have vgmstream have some kind of simple database file (even as simple as an INI file, perhaps), though this falls through if the user moves or renames a stream file.
There's also the possibility of having text files that are simply tags, but then if a user renames or moves a stream file, the header/tag file would have to be moved or renamed in kind.
If anyone wants to aid me in learning whatever programming language, I'll gladly make some kind of mass tagger thing for VGM Toolbox that adds a header like GENH does and/or modifies GENH'ed files with a tag, if no one else wants to do it.
- by hcs at 12:23 AM EDT on April 20, 2010
- Welcome to the hallowed fraternity of tag theorizers. The best idea I've heard so far is to use APE tags.
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