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- by Mirby at 5:27 AM EDT on May 13, 2010
- I didn't realize there was a problem with VGM... I'm happy with it.
- by Lunar at 6:44 AM EDT on May 13, 2010
- me too for the most part, though it would be cool to have 32X and SCD PCM soundtracks. don't really mind whether that's done with VGM or a new xSF format, either way works. :] *insert groveling*
- by Pulstar at 4:28 PM EDT on May 13, 2010
- The YM2612 is a mystery of creation that no one has been able to emulate 100%!
VGM is fine.. It's the players that are still imperfect. If there's a soundtest you can always rip to WAVE using Fusion, it's as close as it gets. That of course means much over overhead. I just want my AAC Megadrive album to take with me! VGM isn't portable.
The Mega-CD adds the Ricoh RF5C164 chip, which gives 8 extra sound channels, all capable of sampled sounds, to the Mega Drive's YM2612 and SN76489 chips. (which provide a total of 18 channels, with the YM2612's 6 channels and PSG's 4)
I don't think VGM can encapsulate so much channel awesomeness!
What about ValleyBell's VGM container btw? No new word for months now.
edited 4:34 PM EDT May 13, 2010
- by JILost at 1:10 AM EDT on May 14, 2010
- It's not that VGM can't emulate that many channels, per se; it's that there's no dedicated area in the format to store the data for the SCD's sound chip (or the 32X's, for that matter) or the sample data itself. As such, the players likewise don't emulate those chips. If anyone can come up with a feasible way to store all that data and someone can make a player emulating the chips which supports the extended format, VGM can support SCD and 32X. Good luck with that, though.
edited 4:23 AM EDT May 14, 2010
- by Knurek at 5:18 AM EDT on May 14, 2010
- @holyice7: DSFs are pretty much as close to proper hardware as they can get, so I don't really see what you're talking about.
SSFs need a bit of work, granted, but it's still much better than it used to be few years ago.
- by holyice7 at 2:48 PM EDT on May 14, 2010
- @Knurek: I hope that either my Skies of Arcadia set or DSF plugin are out of date, because if that's the case, then it's a little depressing, but I understand the limitations. I'm not trying to complain for no reason.
I had some funny issue with VGM when I was re-doing the Sonic 3D Blast rip; the percussion was all out of whack and fuzzy, and completely unlike the game I remembered. It had something to do with what JLost was saying, but I can't remember the exact reason. I just know it didn't sound right, and I think that's the problem Dais! is having.
- by Pulstar at 2:44 PM EDT on May 15, 2010
- What player did you use to test your fresh S3DB rip?
- by holyice7 at 4:47 PM EDT on May 15, 2010
- I used the VGM plugin for winamp. A couple different versions, too. Then I broke down and went to GYM, which provided a accurate representation of the music.
Had I had then the sound card I have now, I would have simply recorded the output of the emulator into an uncompressed format, and edited it from there, but that was then and this is now. And now, there is a new GYM set up on Zophar's for S3DB.
- by Pulstar at 5:50 PM EDT on May 16, 2010
- I don't understand your last statement. What's wrong with a standard soundcard? How does it affect the accuracy of Fusion's internal wave-dump?
- by Mirby at 8:23 PM EDT on May 16, 2010
- So VGM is good for Mega Drive/Genesis rips, but not that good for 32x and CD ones? Is that what you're saying?
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