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by bucky at 9:49 PM EDT on July 19, 2010
Oh, thanks for that link! I'm planning on doing a complete hardware rip of the soundtrack myself, so that helps me out with official track titles.

I'll be ok if a complete .GBS isn't made, since firing up the rom and sampling just the one missing track from 'gameplay' will be easy. Just thought I'd point it out!

The rip doesn't sound bad to me, although I think it may have been sampled from a GBC. I like the sound of the classic DMG-01 Game Boy more, so I'll be sampling from that. And I'll have FLAC / 224k MP3 available, so quality won't be a concern. :)
by Jackalope at 10:15 PM EDT on July 20, 2010
We seem to be missing Chuck Rock, which I heard only has one song, but it's the main theme man

Also, the Hamtaro - Ham-Hams Unite! rip seems to be missing the main theme.
by RukarioGyiyg996 at 9:59 AM EDT on July 22, 2010
There's a GBS of Perfect Dark for the Gameboy Colour already, but it's just 3 music tracks? Why isn't the sound and voice portions ripped?
GBS music by HiFolks at 8:35 PM EDT on July 28, 2010
Sorry to be OT, but has someone a good (or halfbaked, I take everything) description on .gbs [Gameboy Sound] or .mgb [Paragon5 Tracker] or any other sequenced file format from that era?

And of course was there ever a guide to ripping .gbs files (I know they need rearranging and the GB/GBC has no real filesystem...).

And GBS archives:
http://snesmusic.org/hoot/gbs/
http://www.zophar.net/music/gbs.html
by Mouser X at 9:33 PM EDT on July 28, 2010
Don't forget gbs.hcs64.com. That was set up by Knurek, and I'm fairly certain it's more up-to-date than the one on SNESmusic (which, if memory serves me correctly, was also set up by Knurek).

Regarding a GBS spec, I'm sure it's available somewhere more official than the Wayback Machine, but you can find it here nonetheless (with some additional info., such as the creator of the format, and his email address. Though, I have no idea if that email address is still any good). As for ripping GBS files, my recollection is that it's very similar to ripping NSF files (Google search, and some links). Another useful resource is ugetab's site. I know there's a forum for this type of stuff, but I don't know the address for it (I think anewuser does - you can contact him (and many others) through the IRC chatroom). I did find this though, and it undoubtedly has some very useful resources (though, you might have to do some grunt work to find them).

Hopefully these resources prove useful to you. I'm not as familiar with chiptune formats as others are, so hopefully someone else can step in and give you the information/links I missed. Good luck. Mouser X over and out.
by SmartOne at 11:25 PM EDT on July 28, 2010
Learn a bunch of assembly stuff, disassemble the rom, isolate the music code, compile, and you have a rough, ripped chiptune. :D
TechDocs by HiFolks at 5:28 PM EDT on July 29, 2010
@Mouser X: The gbsspec.txt (which I had only the 1.00 Version of) is also the newer 1.02, and the tip that the ripping is similar to NSF files was worth pure gold, I never looked at that ripping guide, thanks.
@SmartOne: You mean the .gbs Winamp plugin effectively is an emulator? xD Well that sounds great. *irony*

Again offtopic: Is there a place for technical documents for all kinds of consoles?
(well except the outdated hitmen site:
LINK )

I thought of putting my collection of technical docs up, so I wondered if there is any archive,I only found fractals of information on many different sites.
by RukarioGyiyg996 at 7:27 PM EDT on August 4, 2010
This might sound stupid but, if there's Pokemon Red and Pokemon Blue, why isn't there a Pocket Monsters Green GBS rip?
by furrybob at 12:59 PM EDT on August 5, 2010
Because the Red and Blue rip is the same as the Green rip
by RukarioGyiyg996 at 7:24 PM EDT on August 5, 2010
Oh I thought there'd be minor version differences.. Nevermind then.

Still would like to see a voice rip of Perfect Dark GBC..

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