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by AENIGMA at 9:33 AM EST on February 12, 2011
I just did my own hex rip of TimeSplitters Future Perfect a couple of months ago. Most of the music files play fine in Winamp with VGMStream but some jitter. I just used MFAudio to play the problematic files. If it helps any, here are my notes from when I manually hex ripped the music from the PS2 MUSICTS.PAK file:

Start - End [interleave] [frequency] = Song Title

034F1000 - 04123000 [7080] [32000] = Movie Suite - Action
04123000 - 051C2000 [6500] [32000] = Movie Suite - Sneak - Bad Guys
051C2000 - 068A1000 [6F40] [32000] = Movie Suite - Sneak - Good Guys
1080F800 - 1118E000 [6A40] [44100] = Mapmaker
1118E000 - 125B9800 [7040] [44100] = Mind The Gap "Subway"
15AAA000 - 167C8800 [6380] [44100] = TS1 - Chemical Plant
167C8800 - 175C6800 [6F80] [44100] = TS1 - Chinese Restaurant
175C6800 - 17F6C800 [6F00] [44100] = TS1 - Compound
17F6C800 - 18D7A800 [6340] [44100] = TS1 - Docks
18D7A800 - 198A8800 [6C00] [44100] = TS1 - Horror Mansion
198A8800 - 1A423800 [7340] [44100] = TS1 - Planet X
1A423800 - 1B426000 [6B80] [44100] = TS1 - Spaceways
1B426000 - 1C1C5000 [6E40] [44100] = TS1 - Village
1C1C5000 - 1CD44000 [6D00] [44100] = TS2 - Icestation
1CD44000 - 1D81A800 [66C0] [44100] = TS2 - Goteki Remix
1D81A800 - 1E41A800 [7140] [44100] = TS2 - Mexican Mission
1E41A800 - 1EF9B800 [61C0] [44100] = TS2 - NeoTokyo
1EF9B800 - 1FC1F000 [6680] [44100] = TS2 - Robot Factory
1FC1F000 - 20932000 [7080] [44100] = TS2 - Siberian Dam
20932000 - 216E3800 [6840] [44100] = TS2 - Spacestation
216E3800 - 2274D800 [67C0] [44100] = Virtual Tileset (TS2 - Gothic Tileset)
2274D800 - 230E8800 [6E80] [32000] = TS2 - Military Training Ground
230E8800 - 24034800 [7180] [44100] = TS2 - Wild West
24034800 - 24C76000 [6400] [44100] = Metal Lab Tileset
24C76000 - 25922000 [6D80] [32000] = Scotland The Brave
25922000 - 26114000 [6BC0] [44100] = Castle Tank Boss
26114000 - 26F5C000 [6480] [44100] = What Lies Below - Complete
26F5C000 - 27A11800 [6EC0] [44100] = What Lies Below - Attack
27A11800 - 28C7D000 [62C0] [44100] = What Lies Below - Stealth
28C7D000 - 28DA2000 [65C0] [44100] = ???
28DA2000 - 2A016800 [6440] [44100] = Disco A Gogo
2A016800 - 2ACED800 [64C0] [32000] = TS3 Siberia / Military Bunker Tileset
2ACED800 - 2BB0C800 [72C0] [44100] = Egyptian Tileset
2BB0C800 - 2C70B800 [6BC0] [32000] = Machine Wars
2C70B800 - 2CE90800 [68C0] [44100] = ???
2CE90800 - 2D9DC800 [6FC0] [32000] = Something To Crow About
2D9DC800 - 2E1FE800 [6AC0] [44100] = ???
2E1FE800 - 2E810800 [7100] [44100] = ???
2E810800 - 30024800 [73C0] [44100] = Venice
30024800 - 30714800 [64C0] [44100] = ???
30714800 - 31F23000 [64C0] [44100] = Horror Hotel
31F23000 - 32C67000 [65C0] [44100] = Horror Tileset
32C67000 - 3389E000 [72C0] [32000] = Like A Monkey
3389E000 - 34A03800 [6580] [44100] = Like A Robot
34A03800 - 359DD800 [7180] [44100] = The Mansion Of Madness
359DD800 - 35ECA800 [6800] [32000] = Main Menu
35ECA800 - 36E9C800 [7080] [44100] = Bunker Deathmatch
36E9C800 - 37030000 [6B80] [44100] = ???
37030000 - 37C88800 [6200] [32000] = Future Perfect
37C88800 - 3868D000 [7340] [44100] = Splitter Crow Boss
3868D000 - 391DE000 [64C0] [32000] = Mars Prison
391DE000 - 39BDD000 [7300] [44100] = VR
39BDD000 - 3A40B800 [72C0] [44100] = Khallos Express Helicopter
3A40B800 - 3B2C5800 [7400] [44100] = The Russian Connection
3B2C5800 - 3BA0D000 [6F40] [32000] = Khallos Express
3BA0D000 - 3C9D3000 [6D80] [32000] = Spaceport
3C9D3000 - 3D770000 [65C0] [32000] = Vietnam
3D770000 - 3E882000 [73C0] [44100] = Like A Robot - Instrumental Version
3E882000 - 3F595000 [7080] [32000] = Zeppelin
3F595000 - 40041800 [6CC0] [32000] = You Genus, U-Genix
40041800 - 40AD6000 [7040] [32000] = Breaking And Entering
40AD6000 - 41726800 [61C0] [32000] = Who's The Mummy "Temple"

Please note that I only ripped the music and not all of the cut-scene files (in several languages). If you want the hex values for the cut-scenes, I can post them as well.
by NoVaX8000 at 8:25 PM EST on February 12, 2011
Thanks a lot for the help, much appreciated.
I've listened to the fixed tracks, and they're perfect.
I have only started using vgmstream recently, so I didn't know the 4 tracks previously worked.


Is there absolutely no way to bypass the annoying jitter/pops/crackles in vgmstream with some tracks? If there's a way, I'd really like to know.

I prefer not to use MFAudio that much anymore since I know it clips off the end of the tracks, same with Cube Media.

How exactly do you input the Interleave with hex editing by the way? I'm a complete newbie when it comes to hexing.

-snip-

Edit: Well I hex-ripped out Breaking and Entering using those offset values specified above, but the track plays at 44100Hz instead of 32000Hz in vgmstream? o.O

edited 8:35 PM EST February 12, 2011

edited 8:40 PM EST February 12, 2011
by AENIGMA at 9:26 PM EST on February 12, 2011
That's one thing I forgot to mention, the 32000Hz files play at 44100Hz for me as well (in Winamp via VGMStream).

To find the interleave data for the TSFP files I used a Hex Calculator (using Hex Workshop), finding the difference of the start of each section.
by snakemeat at 12:41 AM EST on February 13, 2011
Is there absolutely no way to bypass the annoying jitter/pops/crackles in vgmstream with some tracks? If there's a way, I'd really like to know.

Sony ADPCM is headerless and vgmstream's interleave detection is not perfect for .mib files. You can add a GENH (GENeric Header) header to force a specific interleave. VGMToolbox has a GENH creator or you can find the original GENH Creator (sorry, cannot find the link now).
by NoVaX8000 at 1:41 AM EST on February 13, 2011
Is it possible to hexedit the file so vgmstream will play at the correct frequency?

I'm still a bit lost on this.
With the offsets, how exactly did you figure them out?
It would be good if I knew, because it would sure help me for other games if hex editing is indeed the best way on extracting ps2 adpcm files.

I kinda tried to copy the way you chose the offsets, and tried it on the very first track (The Year Is 2401. Humankind finds itself...). The offset I chose was "800-43B46A". Is this correct?

Anyway, please do list the Cutscene information. Just English will do (not interested in other languages :P). Thanks.

I'm not really keen on spending $80 on a Hex Editing program :p
The program I'm using now is HxD, and I don't see a Hex Calculator accessible within the program.

Edit: @snakemeat: Thanks, I'll give that a try.
Edit: Oh cool. I used the Vgmtoolbox GENH creator to fix up the tracks that do not play at the correct frequency/interleave in vgmstream. Thanks for that, it works quite well.

edited 1:44 AM EST February 13, 2011

edited 2:00 AM EST February 13, 2011
by AENIGMA at 8:24 AM EST on February 13, 2011
Here are all of the English cut-scenes:

00000800 - 00442000 [6900] [32000] = Cut Scene (English)
00442000 - 00903800 [6B00] [32000] = Cut Scene (English)
00903800 - 00D77000 [6A00] [32000] = Cut Scene (English)
00D77000 - 00F9B800 [6600] [32000] = Cut Scene (English)
00F9B800 - 012A1000 [6C80] [32000] = Cut Scene (English)
012A1000 - 013E2000 [6F80] [32000] = Cut Scene (English)
013E2000 - 016C9800 [64C0] [32000] = Cut Scene (English)
016C9800 - 01945000 [67C0] [32000] = Cut Scene (English)
01945000 - 01A33800 [6A00] [32000] = Cut Scene (English)
01A33800 - 01E36800 [6800] [32000] = Cut Scene (English)
01E36800 - 02027000 [6340] [32000] = Cut Scene (English)
02027000 - 021C7000 [6B40] [32000] = Cut Scene (English)
021C7000 - 02261000 [6FC0] [32000] = Cut Scene (English)
02261000 - 0277D000 [6AC0] [32000] = Cut Scene (English)
0277D000 - 028F3800 [63C0] [32000] = Cut Scene (English)
028F3800 - 02A20800 [6440] [32000] = Cut Scene (English)
02A20800 - 02D10800 [6440] [32000] = Cut Scene (English)
02D10800 - 02EA6800 [68C0] [32000] = Cut Scene (English)
02EA6800 - 03134000 [6880] [32000] = Cut Scene (English)
03134000 - 034F1000 [7240] [32000] = Cut Scene (English)

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