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by unknownfile at 11:05 AM EST on March 8, 2006
Awright, awright!

Fine, I'll do it.

EDIT: Sorry, I can't do it. It doesn't use the alseqp.

edited 4:08 PM EST March 8, 2006
by marioman at 12:02 PM EST on March 8, 2006
The reason that the requests page was started was to prevent request threads like this. I would recommend that you just put your request there. That way people will not intentionally avoid ripping the music because they are annoyed with you.

Just trying to help you out. I hope that you get your music soon.
by Josh W at 5:29 PM EST on March 8, 2006
My thingies for Gauntlet Ledgends.

#define REG(a)    GPR[a].UW[0]
#define IDLE(x)    ((DWORD*)N64MEM)[x/4]=0x1000FFFF; ((DWORD*)N64MEM)[x/4]=0x0;
#define TLBTrans(in) (TLB_ReadMap[in>>12]==0)?0:(TLB_ReadMap[in>>12]+(BYTE*)in-RDRAM)&0x3fffff

if(PROGRAM_COUNTER==0xE000C888 ) {    
    REG(0x12)=0x11;
    IDLE(TLBTrans(0xE000C938));
}

Yes, thats right 0xE000, and s2.
I love my macros.
by hcs at 8:26 PM EST on March 8, 2006
So that does the elimination, but it doesn't work in 64th Note? (or the batch ripper, probably...)

edited 1:26 AM EST March 9, 2006
by Josh W at 4:59 AM EST on March 9, 2006
It doesnt work outside of Pj64, regardless of which cheap tricks i use.


Oh, and im now saying how much i hate the music driver that exists in Snowboard Kids 2, Rally Challenge 2000, Vigilante 8 and probally others.

Every time, and no matter where i look i keep on tracking it back to the same routine with the number that keeps on going up. Regardless if i go back to the menu and it plays the music, the index still increments. And when i try and change it, and everything else thsat uses it it still wont work unless it was originally supposed to.

To whoever designed that driver: I hate you :P

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