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by SubDrag at 5:42 AM EDT on May 22, 2015
Which region did you use? Not all midis are supported, if you don't see any comboboxes for midi, it isn't supported.

Also, there was like a quick patch to Soundbank tool after I released (we noticed Turok wasn't playing and I added Pokemon Stadium 2 and a couple minor ini additions), try regrabbing it just in case. Perhaps was after you grabbed. Turok 2 (U) is playing for me on latest version.

Viena can open dls and save to sf2, it's free.

edited 10:52 AM EDT May 22, 2015
by dj4uk6cjm at 5:50 AM EDT on May 22, 2015
If anyone needs a crack for Awave Studio or Extreme Sample Converter for easy dls to sf2 conversions let me know, I have safe and working versions.
by SubDrag at 6:46 AM EDT on May 22, 2015
I see what happened, there was an old version in the main directory. Supposed to use the one in the Release folder. I deleted that and reuploaded, use the Release folder one.
by soneek at 7:09 AM EDT on May 22, 2015
Would it be possible in the future to export some banks as DLS, even if the sequence format hasn't been figured out yet? I'm specifically referring to Mario Golf and Mario Tennis.


edited 12:29 PM EDT May 22, 2015
by TheUltimateKoopa at 7:39 AM EDT on May 22, 2015
I downloaded it at 1:24 am (UK time) on May 22nd (so 8:24 pm Eastern on May 21st).
by SubDrag at 7:59 AM EDT on May 22, 2015
Use the release folder - I messed up, accidentally had an old version in main folder. You also will want to regrab just in case, that sounds like as soon as I released.

You can add Mario Golf and Mario Tennis to the ini file, but beware, those games use a format that does not include ADSR envelope, so you will only get instruments/sound and loop info. I guess I can start adding those games, though their format is really just the sound/loop data unfortunately.


edited 1:10 PM EDT May 22, 2015
by soneek at 8:06 AM EDT on May 22, 2015
Awesome, I'll add them to the ini file. That's perfectly fine with me. I may pull ADSR info from the Gamecube sequels once I get those figured out. So close...
by TheUltimateKoopa at 8:54 AM EDT on May 22, 2015
I only used the one in the "Release" folder. I'll redownload it, just for the sake of it though.

OK, it works, but when I try playing a MIDI with the SF2 files, certain instruments don't even play, or some of them are completely badly out of tune (sometimes even notes on the same channel are randomly in and out of tune)?

edited 2:12 PM EDT May 22, 2015
by WDLmaster at 9:47 AM EDT on May 22, 2015
I guess that this is always the case when something is played on Channel 10, which is reserved to drums in the GM standard but not so in the (completely arbitrary) world of N64 MIDI. Channel 10 has no special meaning there.
by punk7890-2 at 10:13 AM EDT on May 22, 2015
@TheUltimateKoopa: What are you using to convert to SF2? I think I had this problem myself once. I know for a fact dls to sf2 conversion in Viena doesn't work properly and can semi corrupt the sf2 file.
Another problem could be that must N64 games (to save space) have 1 long note and other short notes inside of each other. In most sequencers, this makes the sound stop altogether. Take Port of Adia for example in Turok 2. If you want to play them back properly, I would use the free version of Synthfont (also excludes the special reserved channel 10 that most midi players suffer from)

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