Previous Page | Next Page

by WrappedInBlack at 5:39 AM EDT on October 27, 2015
Got the loop point data... I can't believe I didn't try this for the Street Fighter x Tekken ones... It would have worked... So yeah... Use hca_decorder or whatever it is called then put the wavs in Wavosaur. The loop points are kept in the converted wav files.

Edit: Actually, no. Give me a minute to look through these. For some reason the main menu one had the incorrect loop points, at least in that channel. Reconverting then checking all the wav files.

Edit 2: Ok so during the conversion, the loop points get messed up. Like those that loop still have loop points and ones that don't still do not have loop points, but the ones with loop points have them in the wrong places.

... is v1.12 the most recent version of hca_decoder?

edited 6:05 AM EDT October 27, 2015

edited 6:17 AM EDT October 27, 2015
by Infernus Animositas at 7:07 AM EDT on October 27, 2015
No, v1.15 is the most recent decoder.

Here it is for you.
HCA Decoder v1.15
by WrappedInBlack at 8:21 AM EDT on October 27, 2015
Thanks. Imma test use this and see if any dif. If it does the same thing Imma try and figure out why.

Edit.

Ok. So these incorrect loops are def coded into these files, but get this... It may be pure coincidence, but out of the three songs I've tried this on so far, if u remove the last 325 samples or so and then divide the incorrect loop point by two, you will get a perfect loop. It's worked on three of the songs so far. So yeah...

I mean, I never played the beta so idk if these loops are correct... But they SOUND correct. So idk... maybe I'm on to something, maybe I'm not... You tell me.

edited 9:05 AM EDT October 27, 2015
by snakemeat at 10:04 AM EDT on October 27, 2015
You can use VGMToolbox's .POS file creator to make .pos files with the correct loop points. See the screen shot on this page: here. Put the .pos files in the same folder as the converted .wav files and vgmstream can play them back with the looping intact.

edited 10:06 AM EDT October 27, 2015
by Infernus Animositas at 10:43 AM EDT on October 27, 2015
I tried doing that but I don't get any .POS files being created. It says completed but I don't get a .pos file in the folder.

EDIT: I managed to make it work. I needed to change the 'Output File Mask' to $B.hca

edited 12:18 PM EDT October 27, 2015
by WrappedInBlack at 10:56 AM EDT on October 27, 2015
Yeah I can do a pos, but I can also just change the wav file's loop points in wavosaur @u@...

Also, u kind of have to delete the last 325 samples of each song. Thing is with these, the last 325 samples is either a repeat of the first samples of the correct loop or some kind of... Imma just say it's silence, I don't know the terms. This leads to cliping so instead of checking to see which does what, it's just easier to remove the last 325 samples and just use the inloopsĂ·2 to achive a perfect loop.

Updated: I was doing this for listening and music moding purposes, but if anyone would like the wav files in stereo with the correct loops I can upload them once I mix all the channels and stuff... But I won't have the time till later today. I'm about to be afk for a while.

edited 11:43 AM EDT October 27, 2015
by Horine at 1:44 PM EDT on October 27, 2015
Hi everyone !
I converted to mp3 almost all tracks from the beta, so, I brought you the opportunity to those who not want to bother with the particular format.

https://mega.nz/#!vJgHWJDa!9GQzqx_lBepOUjBTwP6If_j2KQFhB32b95d66-_dhhs

Enjoy!

P.S.: Soory for my english

Edit : Link update , sorry xD

edited 3:54 PM EDT October 27, 2015
by hcs at 2:41 PM EDT on October 27, 2015
Horine, your Mega.nz link is missing the encryption key.

Here's an IPFS mirror of the decoder linked by Infernus Animositas: HCA Decoder v1.15.zip
by Horine at 4:04 PM EDT on October 27, 2015
hcs : Yeah, I've already take it, but, it's not juste a conversion of the files. It's also a sound work for the tracks sound like an official OST.
by WrappedInBlack at 4:23 PM EDT on October 27, 2015
Ok so as soon as I get home I'm going to fix up the tracks with their correct loop points as wav files...

So I ran into an issue... and well "me and my needing everything to be perfect" self have just realized that not all of the files need the last 325 samples removed... there's this... silence in some of them and for the first ones I did, 325 samples was the constant amount from the ending needed to be take from them... so after giving a listen to this one post edit... I noticed it still clipped... zoomed in to see it had WAY MORE than 325 samples of silence on the end... so yeah... Imma... have to... redo... all of these... *cries* (not doing em right now tho... I got a commission to finish and a dog to walk. @u@)

But the loop points still look to be the incorrect loop points which are coded in to them divided by 2. (In sample form obvs)

edited 5:53 PM EDT October 27, 2015

Previous Page | Next Page
Go to Page 0 1 2 3

Search this thread

Show all threads

Reply to this thread:

User Name Tags:

bold: [b]bold[/b]
italics: [i]italics[/i]
emphasis: [em]emphasis[/em]
underline: [u]underline[/u]
small: [small]small[/small]
Link: [url=http://www.google.com]Link[/url]

[img=https://www.hcs64.com/images/mm1.png]
Password
Subject
Message

HCS Forum Index
Halley's Comet Software
forum source