Previous Page | Next Page
- by Mouser X at 1:59 AM EDT on August 22, 2006
- Mouser X wrote:
Just download, and extract (into Winamp's plugins folder) 64th Note, and it should work fine. Mouser X over and out.
In other words, yes. All the contents of the archive should go into Winamp's plugins folder.
Just for your information:
The TXT file is the version history of 64th Note.
The DLL is 64th Note itself (this is what plays USF files).
The INI is for use with "Auto Audio HLE." Meaning, some games run better with Audio HLE than other games do. As such, these have been included/excluded in the INI, to make things just a little more CPU friendly for those who want to use a little less CPU time for Winamp. To use the INI, turn on "Auto Audio HLE" in 64th Note's options.
[EDIT] VideoGameFreak wrote:
Also, after doing this, do I delete the 1.1 version or can I just leave it in there?
You can leave it in there. When extracting the files, it will ask you to replace the existing files with the new files. Simply ovewrite everything, or "yes to all."
Mouser X over.
edited 2:04 AM EDT August 22, 2006
- by Samuel at 2:14 AM EDT on August 22, 2006
- Thanks, everything is working fine. Just a couple things... When playing each of the Gauntlet Legends files the timer stays on 3:10. Is that a glitch? Also, do these files repeat over and over or do they stop at the end; like Goldeneye 007's files.
- by Mouser X at 2:25 AM EDT on August 22, 2006
- Check 64th Note's settings. Any file that doesn't have a lenght/fade defined in the tags (push ALT+3 on the file when selected in Winamp's playlist) defaults to 3:10 (3:00 minute length, 10 second fade). You can change this behaviour in 64ht Note's settings. So, yes, most, if not all of the Gauntlet Legend files loop infinately, if you have 64th Note setup to play them that way.
Goldeneye 007 has tags in the files (again, ALT+3 to check). That's why those files stop after a certain time. Again, check 64th Note's settings. You can set it so that the track lengths in the tags are ignored, and every USF will play for the default length, OR you can have them loop infinately.
In other words, it looks to me like you have had very very limited use of 64th Note. Almost all USF files loop infinately, but if the USF set has the "complete" status (on USF Central), then that set has track times in the files. Goldeneye recieved completed status ages ago, but I assure that almost all of the Goldeneye files loop infinately, if you want them to. Since Gauntlet Legends has barely been ripped, it hasn't had time to get tags, so it's currently stuck on 64th Note's default time (as I mentioned earlier). But, if you turn off the default time, then Gauntlet Legends would loop infinately.
Hope that helps. Once again, check 64th Note's settings. There's an "about" box or a "help" box in there somewhere that explains most of this. Read through that, and then feel free to ask more questions. Good luck on getting this set up in the way that you prefer (I rarely download preliminary sets, since I like the track times to be applied. I find infinate looping somewhat bothersome, occasionaly). Mouser X over.
- by Samuel at 3:11 AM EDT on August 22, 2006
- Man, you guys are really smart... I wish I knew all this high tech stuff. -_-
In Winamp, all the Gauntlet Legends songs last 3:00, with :10 of fading out. The timer is stuck on 3:10 and doesn't change. I can make the songs loop, by clicking on repeat in Winamp.
How do I go about finding the settings for 64th Note? In Winamp, I went to options, then preferences, then plug-ins, then input. I clicked on the 64th Note and clicked on the configure button. I saw some stuff in there, but I didn't change anything. I also went to Winamp/plug-ins, under c: program files and right-clicked on all three of the files I added for the 1.2 version and couldn't find anything there.
I feel like an idiot. I guess it takes me longer to understand some things more than some people. Do any of you have AIM? Maybe I could talk with you there.
Thanks again for all the responses. It feels good to get help and I can tell you guys care and I really appreciate all the information you've given me. Hopefully in the future I will learn more.
P.S. Josh, did you crop and fade all the Gauntlet Legends files or were they like that when you ripped them? It's kinda odd that all of them end at the same time...
- by Mouser X at 3:42 AM EDT on August 22, 2006
- VideoGameFreak wrote:
P.S. Josh, did you crop and fade all the Gauntlet Legends files or were they like that when you ripped them? It's kinda odd that all of them end at the same time...
Mouser X wrote:
Any file that doesn't have a lenght/fade defined in the tags (push ALT+3 on the file when selected in Winamp's playlist) defaults to 3:10 (3:00 minute length, 10 second fade). You can change this behaviour in 64ht Note's settings. So, yes, most, if not all of the Gauntlet Legend files loop infinately, if you have 64th Note setup to play them that way.
If Josh had cropped the files to a specific time, it would have caused 64th Note to crash, because they would have been an incomplete rip. And, as I said, preliminary rips don't have track times specified in their tags. It's a setting on 64th Note that's putting them at 3:10 (see my quote above).
VideoGameFreak wrote:
I went to options, then preferences, then plug-ins, then input. I clicked on the 64th Note and clicked on the configure button. I saw some stuff in there, but I didn't change anything.
This would be one way of accessing 64th Note's options/settings. You can also select a USF in Winamp's playlist, and push ALT+3, which will open that files tag information (Gauntlet Legends should have all blank fields, though "Ripper" may have Josh's name in it). When this window opens, there's 4 buttons in the lower right hand corner. It would look a little like this:
________ ____
|Configure| | OK |
__________ ________
|Raw Mode.| | Cancel |
As I said, "Configure" is the one you want. Just so you know, don't touch the "Raw Mode..." button at this time. Altering some settings in there can cause the USF to cease working properly.
Once you're in the settings/options/configuration menu, click on the "Help" button on the right hand side. That will explain what most, if not all, of the settings in the menu do. Read that.
My last question for you, before I go to bed (it would seem this will have to be continued later), is when you say "The timer is stuck on 3:10 and doesn't change." What do you mean? Are you refering to the time in the playlist, or the time on Winamp's main window, where the playbuttons, visuliser, track info, and time are? If you're refering to the main window, then that's strange behaviour. Try running Winamp using a "Classic" skin. Right click anywhere (except in the playlist, and on a button) on Winamp, and move the mouse pointer down to "skins." When the menu to the side opens, select "Winamp Classic." Winamp should then be smaller (generally), and darker in color. With this skin, the main window is much easier to identify. Does the time still continually stick at 3:10 when the song is playing? It shouldn't be doing that for the "Classic" or the "Modern" skin.
Last, but not least, if you have mIRC, you can contact us in #usf at irc.freenode.com. Try using Google to find out more about mIRC. Basically though, it'll allow you to have instant message converstations with those who frequently visit this forum. Good luck with this, and hopefully I've more clearly described things. With that, to bed I shall head. Mouser X over and out.
edited 3:54 AM EDT August 22, 2006
- by unknownfile at 2:46 PM EDT on August 22, 2006
- If you dont have mIRC then use Gaim. It sucks, but at least its free =)
(This message made with SuxKeyz aka the German keyboard layout)
- by Samuel at 2:53 PM EDT on August 22, 2006
- While I was playing a Gauntlet Legends track in Winamp, I pressed Alt 3 and clicked configure, then help. Everything looks great. I didn't make any changes.
The timer isn't stuck...my bad. I was referring to the total track time in the middle of Winamp (modern skin). To the left is the time played: 0:00 - 3:10. Damn, I feel stupid. Oh well... Sorry.
Thank you very much for helping me through this. :)
P.S. One more thing, is the Gauntlet Legends soundtrack complete? Are any tracks missing?
- by Mouser X at 3:16 PM EDT on August 22, 2006
- Under Josh's current ripping methods, the answer is no. Meaning, occasionaly a game will do weird things for its sound. Two examples I can think of off hand are Zelda5: Ocarina of Time, and Megaman 64. In Zelda5, there's some tracks that are missing their intros, and if you pay attention, you'll notice that part of the credits theme is is missing as well. Since these things are obviously contained in the game, somewhere, they're still rippable, somehow. The reason they're missing is because, at the time that it was ripped, HCS wasn't able to locate those songs. Basically, it was a lack of skill, most likely.
As for Megaman 64, the missing songs are, I'm fairly certain, streamed. I know they're in the game, since I played it through, both on the N64, and the PSX (Megaman Legends on that one). On the PSX, those missing songs are streamed. As such, I assume they're streamed in the N64 version as well. That being the case, I'm assuming that these missing songs are accessed, and played, differently than the sequenced music (the songs that are currently ripped are sequenced).
So, basically, it's possible that other songs exist in Gauntlet Legends that aren't part of the current rip. However, chances of that aren't great. And, even if there are missing songs, it would require Josh to search through the ROM again to find them (meaning, he'd have to start from nearly scratch). In the current method of ripping songs out of games, the program used to do the final ripping will crash once all the songs have been ripped. In other words, if it crashes, that means there's no more music to be ripped.
So, yes, the currently available rip should contain all the songs in Gauntlet Legends. If, while listening to the rip, you conclude that there are indeed songs missing, then please send Josh a savestate from the location in the game where the music can be found/played.
Hopefully that answers your question, without providing extra confusion. Also, feel free to add track times, and tags, to the Gauntlet Legend set. I'm sure there'd be tons of people that'd be glad if you could do that. I mention this, mainly because you seem to know quite a bit about the game.
To add times/tags, push ALT+3 on the song you wish to tag/time, and fill in the fields as appropriate. To time the songs, listen for the point where the song starts to repeat itself (I listen for a specific jingle, or instrument. When I hear that played twice, I know the song has looped twice). Allow the song to play through 2 times, and hit the "now" button in the ALT+3 window. Fade time can be however you want it, but generally fade time is 10 seconds (I'll sometimes do less, but usually that's because the song in question loops 3 times in 10 seconds).
In other words, adds titles/album/artist stuff as far as you're aware. If timing sounds difficult to you, don't worry about it. Someone else can do that later. Once you've done that (if you want to, of course) send Josh the tagged files (meaning, put the MINIUSFs into a ZIP, or RAR, or something, and email it to Josh).
Good luck, and hopefully you can set this up as you see fit. Feel free to play around with the various settings of 64th Note to learn how to use it. I really doubt you can seriously hurt anything. Mouser X over and out.
- by Samuel at 4:08 PM EDT on August 22, 2006
- Thanks, man.
I'll hook up my N64 console and go to each stage of the game and get the title track names. It's not hard, because I've already beaten the game, so I can enter any stage and quit, then go to another.
Thanks again for all the help. :)
- by Samuel at 6:34 PM EDT on August 28, 2006
- Josh, I sent you an email on the 26th. Did you get it?
Previous Page | Next Page
Go to Page 0 1 2 3
Search this thread
Show all threads
Reply to this thread:
HCS Forum Index
Halley's Comet Software
forum source