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by ugetab at 8:43 PM EDT on October 4, 2006
Grab the latest Donkey Kong 64 set. I see 5 seperate 'Tag Barrel' tracks. If that's not it, tell me which one in the set is the problem.
by Tanookirby at 8:57 PM EDT on October 4, 2006
Oh, I did not know it was already done. Try the Banjo-Kazooie and Tooie games instead.
by ugetab at 5:37 AM EDT on October 6, 2006
Added split-apart Banjo-Kazooie tracks. If there's anything wrong, tell me. Since there's 85 resulting tracks that I had to micro-manage on several levels, I'd be surprised if I didn't do something wrong.
by Tanookirby at 1:46 PM EDT on October 6, 2006
I am listening to the tracks as I type. They're really good. I'm also changing the order and names of some of the songs so that they are consistent enough.

BTW, Thanks a lot. Many rippers have struggled and failed to do what you have done.

edited 3:07 PM EDT October 6, 2006
by unknownfile at 2:22 PM EDT on October 6, 2006
Thanks for the Diddy Kong Racing split-apart tracks. Endless amounts of idiots are wondering about those (well, maybe one or two idiots) tracks.
by Tanookirby at 3:35 PM EDT on October 6, 2006
I found one problem in the Banjo-Kazooie set. The file called "Rusty Bucket Bay (Normal with a few extra clicks)" is not supposed to have the whistles.
by ugetab at 3:59 PM EDT on October 6, 2006
Tell me how to duplicate the track in the game, and I'll rip out an exact set of instruments used
by Tanookirby at 3:13 PM EDT on October 7, 2006
Well, that piece music is not supposed to have the loud whistle sounds.
by ugetab at 4:07 PM EDT on October 7, 2006
Banjo-Tooie Channel Muting Information:
8007A424 = Channels Active At Any Given Time (C5038 in USFLIB, 07A90C in miniusf)

Set instruments used:
800230C0 = 240A????
miniusf (04000000 1C380200 ????0A24)

The set is still preliminary, but I'm sure the first notes can be made to work by someone who has the right tools, I think. My guess is calling the play routine once or twice with the dynamic sound values correct could get the first notes right, but I'm not in the mood to go that far at the moment.

If you use Project64 1.6, then you can use save-states that aren't compressed, save a state where you want music info, and check address 7AB80 in the save state file for the value to use for specific dynamic music values for the miniusfs.

If the information isn't at that spot in the save for you, search for the string 28 0E 06 80, and subtract 0x30 from the address to get to the info. There should only be 1 of these, but if there's more, it shouldn't be hard to test changing the values you spot to see if it mutes any channel.

edit:
it also seems to be freezing a short time into songs that have muted channels. It is beyond my current ability to fix this problem.

edited 4:32 PM EDT October 7, 2006
by ugetab at 1:30 AM EDT on October 9, 2006
I just got done playing Banjo-Kazooie all the way through.
Confirmed some of the guesses I made, and fixed the 'Whistle Puzzle' music, as well as the Spiral Mountain (Normal) track.

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