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by Jouw at 4:19 PM EST on February 5, 2007
Sorry, I can't add new music. I'm simply replacing it with music from other DS games.
I do have the SPC music from YI, but I can't add it.
While SPC music is programming code sent to the SNES's sound chip, the Nitro Composer format (YIDS uses it, many other games also do, usually Nintendo-developed games, but third party games usually also do) uses both sequenced and streamed music. Sequenced music is in a MIDI-like format and uses instruments (it's so similar that VGMTrans can convert it to MID and DLS files) and streamed music can be converted to WAV format.
What I'm doing is hex-editing the SDAT file (contains all sounds and music) to replace the sequences and instruments/samples.
by Jouw at 5:00 PM EST on February 5, 2007
Sorry for the triple post, but this merits a new post.
I've finally perfected this!
It's rather complicated to apply but it works well, as I'm not sure if HCS would like links to ROMs being posted on here.
Download this file: http://www.sendspace.com/file/7lawt5
It should be quick to download, as it's only 161kb.
Inside is another zip file, and a "YOSHI_DS.sdat" file.
Now, do this:
1. Extract "rompacker.zip" into an empty folder. Put a YIDS ROM into the same folder and run "deextract.bat".
NDSTool will extract the ROM into it's various components. Be patient.
2. Go into the data folder. There's a folder named file. Go into there. Delete the "YOSHI_DS.sdat" file in there.
3. Place the new YOSHI_DS.sdat you downloaded into the "file" folder.
4. Run "pack.bat". Be even more patient than you were in step 1, as this can take quite a bit of time if you have a slow computer.
5. Then, you should get a rom named "xmod.nds". This should work fine.
You can hear the changed tune in the tutorial level and 1-1 (there are more places, but I'm too lazy to find them all and these are the easiest to access).
If there are any problems, post them here. You should hear the New Super Mario Bros. Title Screen music.
by unknownfile at 6:44 PM EST on February 5, 2007
I now have the Desmume source code, and I am now downloading some ROMs and Visual Studio 2005 to compile the source code when I need it.

Also cocks.
by mikehaggar at 7:29 PM EST on February 5, 2007
Nice one! Will try it out tonight! So what exactly have you done?? Have you replaced all the music with NSMB music or just the title screen?

Also, perhaps to get Yoshi's Island music, don't forget you can use the music from the GBA version of Yoshi's Island instead of the SNES version if that makes it possible....
by unknownfile at 8:17 PM EST on February 5, 2007
I'm downloading stuff as fast as I can.

When there is news, it will be shouted from the rooftops.
by mikehaggar at 12:22 AM EST on February 6, 2007
Cool, thanks!!
by hcs at 12:57 AM EST on February 6, 2007
Go ahead, link roms here, we're crazy like that.
by Jouw at 7:10 AM EST on February 6, 2007
I've replaced the music in 1-1 with the title screen music from NSMB.
I probably won't leave it like that, since it doesn't fit too well, it was just a test. Plus, the original piece of music I added had originally corrupted the file. I thought it was because the soundfont needed was 2MB big, but it was because I hadn't set the offsets and sizes. I tried this because it had a small soundfont, and it worked.
Anyway, this won't be easy to finish. It will probably take some time, plus I have other projects (a Mario fangame).
I can't use GBA music, because the format is too different. I'm not an experienced rom hacker, all I've done in the past is weird Super Mario Bros level hacks with SMB Utility. Someone else would probably be able to figure it out.

I probably won't post any more tests until the hack is finished, because to get the game to run properly, I must fix EVERY offset. There are around 100 files in the other SDAT for YIDS (which contains the main music).
It's a shame I can't use music from Super Princess Peach, which is about as close to a Yoshi's Island sequel as you can get without touching this game.
SPP uses a different sound format (thanks to TOSE) which isn't compatible with the same format YIDS uses.
If you have any suggestions for pieces of music I can use from other DS games, then post them.
by unknownfile at 8:27 AM EST on February 6, 2007
yawn

EDIT: Here's a list of things I'm currently working on, so be patient:

- Gamecube developmentstuffs (mostly creating the .SIG files)
- the usual school stuff
- studying for my G1 driving license test
- super secret project, flomg

After I get one (1) of the following things done, then I will go about modifying Desmume into Highly Nitric. (Nitro is the codename for the DS.)

edited 11:28 AM EST February 6, 2007
by mikehaggar at 12:53 PM EST on February 6, 2007
Some suggestions:

Kirby: Canvas Curse (has excellent music!!!)
Super Mario 64 DS
New Super Mario Bros.

There is some really good music from the first 2 games mentioned, and New Super Mario Bros. music is sorta hit and miss. I would say the first 2 is plenty of music! (That cancas curse game must have at least 1 to 2 dozen different stage musics, so the music can be even more varied than before!)...plus, for underground scenes in yoshi's island, you can maybe get the cave music from mario 64....that would be sweet....it's yoru call really, but I'd say that there's plenty of good music there! I just hope the formats are compatible....

And how is the GBA format very different? Doesn't it help that GBA games can be played on the DS? The DS is certainly able to emulate GBA music very well, it must have something built in for handling GBA music, right???


Edit: Actually, maybe Mario 64's music should be first choice, and then Kirby, as perhaps music from another Mario game would fit in better...anyway, it's your call! They both have great music!

edited 2:47 AM EST February 7, 2007

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