Previous Page | Next Page

by Josh W at 7:36 AM EST on December 2, 2007
i thought the tempo was changed correctly, as i put in the values found by ugetab.

Anyways, the reason for the delay is that the batchripper doesn't like to start ripping right when the music call is made, i am forced to wait a little while but i am trying to fix this by making the music start later by putting a wait in before the custom alSeqPlay is called after it is loaded.


Mayahem Temple looses instruments? Well i listened and some animal noises are definitely gone when compared to the game, but i can't get this back however i rip. Perhaps the channel mask is wrong. anyway, I'll look into this.

by Arich Boss #3 at 4:18 PM EST on December 2, 2007
It loses a horn in one of the ears after awhile, and some of the animal noises disappear.
by nensondubois at 4:21 PM EST on December 2, 2007
Holy shit! What is with Banjo-Too go tell the rarewitchfuckingproject about this instead of us. go outside to smoke a ciggarete or something else ok? (nensondubois does just that)

edited 4:23 PM EST December 2, 2007
by ugetab at 4:29 PM EST on December 2, 2007
I just checked Mayahem Temple's theme for missing masking bits, but I didn't find any. I did notice that some small effects don't play here and there in the theme, but the masking has to be correct, or it wouldn't sound at all right. I'm also relatively confident in my assessment of the speed bits, and with the song masking to use as a search perameter, rechecking a few of them wouldn't be that big a deal.
by Arich Boss #3 at 4:57 PM EST on December 2, 2007
nensondubois, I could say so many unkind, true things about you, but I'm going to abstain from doing so.
by P_L at 5:35 PM EST on December 2, 2007
FYI, Rare B*tch Project is comprised of a lazy staff who don't fulfill their self-imposed responsibility of cleaning up the messes in their own forums, 85% people with no friends and no will to acquire any, 14% idiots who spend 23 hours a day on the computer stroking their own egos by insulting people and the other hour coming up with new ways to make themselves hated in the eyes of all but themselves, and 1% people who can actually remember the last time they went outside. Believe me, I tried to participate there once but got driven out for not having a desire to rush out and buy a Wii on launch day ... tried to come back a year later, same thing happened again, except this time I didn't even say anything. I've learned my lesson about them.

That, and (more relevantly) I once saw someone ask about that B-T text document there. Not even the people who founded the site and claimed to have total technical knowledge of Rare's N64 games had the faintest clue what on earth any of it was pointing to.

On the original subject:
Does 0.1 seconds really make that much of a difference? Just ignore it. It's not like having that immeasurably small fraction of a second cut off the song is hurting anyone or anything.

edited 5:36 PM EST December 2, 2007
by nensondubois at 6:27 PM EST on December 2, 2007
I know I've been there and they are not what you'd expect forum goes to be so I never went back and I'm no idiot.

edited 6:31 PM EST December 2, 2007
by holyice7 at 6:31 PM EST on December 2, 2007
Well I won't comment on RWP (though it sounds like someone needs a hug < < ), but if you're willing to leave the set in its current state, why not leave it without splitting the level music? Heck, why rip it at all?

It may seem like nitpicking to want to fix a problem like this, but isn't the aim of these sets to have the music from the game, and have it play the way it plays in the game?
by Arich Boss #3 at 7:37 PM EST on December 2, 2007
Does 0.1 seconds really make that much of a difference? Just ignore it. It's not like having that immeasurably small fraction of a second cut off the song is hurting anyone or anything.

To those who can't stand it, simply downloaded the preliminary set and take the already-perfect USF rips of the obscure themes that don't overlap (boss themes, Tower of Tragedy, Fun 'n' Games, etc.) and replace the 0.1 versions of those with the preliminary, better versions (you know what I'm talking about). You'll be happy for the most part, because the said obscure tracks are usually fast.

I can definitely live with the rips I've got now...I'm not complaining. I've just been visiting here a lot recently because I'm curious as to what's going on.

Edit: Changed one line.

edited 7:38 PM EST December 2, 2007
by marioman at 10:01 PM EST on December 2, 2007
I just took a good listen, and I can't hear any delay at all. If the delay were a second or two, I would support the cause, but find no problem in the set.

Sure you can see the error, but if you can't hear the error, I say that there is nothing to complain about.

Also, Rush 2049 has a similar error. Since you guys are on this perfection drive, be sure try to get it and OoT fixed too.

Previous Page | Next Page
Go to Page 0 1 2 3 4 5 6 7 8 9 10

Search this thread

Show all threads

Reply to this thread:

User Name Tags:

bold: [b]bold[/b]
italics: [i]italics[/i]
emphasis: [em]emphasis[/em]
underline: [u]underline[/u]
small: [small]small[/small]
Link: [url=http://www.google.com]Link[/url]

[img=https://www.hcs64.com/images/mm1.png]
Password
Subject
Message

HCS Forum Index
Halley's Comet Software
forum source