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- in_cube 0.25 by hcs at 2:51 AM EST on January 19, 2008
- in_cube 0.25 is now up!
I have heard these reports of old formats not working, could you please be a bit more detailed about this (what version they last worked in, if the new formats work in 0.25, what exactly is meant by "not working") when reporting any problems in 0.25?
edited 2:52 AM EST January 19, 2008
- by Omochao at 3:24 AM EST on January 19, 2008
- Well, it wouldn't even play a Metroid Prime .DSP
Winamp wouldn't even show the play time. This was with 0.25
The fact we can now play Super Paper Mario music is HI-TECHNICAAAAL! The guys at digibutter.nerr are going to flip when they hear about this!
- by hcs at 5:02 AM EST on January 19, 2008
- 0.26 is up that, among other things, fixes standard DSP decoding.
- by Knurek at 5:14 AM EST on January 19, 2008
- MIBs don't play now, crash the player completely here (using XMPlay and MIBs from either Mercury Meltdown Remix (2006)(Ignition)[PS2] or Wizardry - Tale of the Forsaken Land (2001)(Atlus)[PS2]).
Should I upload some samples?
- by hcs at 6:29 AM EST on January 19, 2008
- You come home after a long day's work and check your mail. Among the advertising circulars and bills there is a small envelope, hand-addressed to you. The return address says only "HCS", but surely it couldn't be a dispatch from that land of short release cycles and bug fixes. You shuffle inside, take off your heavy coat, and sit down at your kitchen table to see what this odd, unexpected message could be. Though small, the envelope is made of a heavy stock, and it eventually takes a pair of scissors to open it. Inside there is a handwritten card, marked in large block letters:
in_cube 0.27 Released. MIB works again.
(not quite a woot-level inspiration, but it can't be said that I didn't try)
edited 6:30 AM EST January 19, 2008
- by marioman at 9:13 AM EST on January 19, 2008
- All formats seem to work for me. Thanks for fixing that.
- by 9th Sage at 9:15 AM EST on January 19, 2008
- We all appreciate it man. :)
- by JILost at 8:05 PM EST on January 19, 2008
- A minor bug I've found, both in Winamp 5.51 and 5.52: When any option is changed in the in_cube config dialog while an ADX file is playing (I haven't tried under other conditions), the ADX playback volume gets much quieter and stays that way until Winamp is restarted. Just FYI.
- by MarkGrass at 9:56 PM EST on January 19, 2008
- So, now that the C++ 2005 Distributable is needed for playback, i'm hoping it's safe to assume that in_cube will finally compile correctly in MSV C++ 2005?
edited 9:58 PM EST January 19, 2008
- by hcs at 10:14 PM EST on January 19, 2008
- Yeah, I rebuilt the project. 2005 must have been doing something stupid in the conversion of the old project files.
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