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- by Mouser X at 8:26 PM EST on November 27, 2005
- Support for IDSP is already in the newest build of in_dsp. However, that build has not yet been released to the public. And no, I don't have it, in case you were wondering. I've just been around enough to hear talk of it. Also, the IDSP that HCS used to get support was from that very game. There's already a set of it "floating around" but it probably won't see release soon (I don't have it, and those that do can't do torrents very well).
Also, PSO 1&2 Plus was released last year, around Oct. or Nov. (if memory serves me right). The original release had a mostly white background on the front, and the Plus version has a mostly blue background. I'm not entirely certain on the differences, but I do know the plus version has a few extra missions, and things like that. I think that it basically includes the stuff that PSO original could download. So, this way, you have everything that PSO orginal had, but you don't need to go online to get it. At least, I think that's the case.
I hope this answers any questions you may have had. Mouser X over and out.
- by Emil007 at 8:29 PM EST on November 27, 2005
- ok :)
do you think i should add the idsps in my torrent or not?
hmm, i will add them ;)
//EDIT: found some suspicious thing again :-/
the music-files of Second Sight... there is an echo in them (i think it it is called echo in englsih i am not sure)
they are mss-files, but if you rename them to dsp you can play them (but not quite good, check the sample Here
i've added one Music and one speeche-File because you can recognise the echo in the speech-file much better
//More not-proper-working stuff found:
The DSPs of Monopoly Party are repeating every 5 seconds the 5 seconds before and then they are playing the next 5 seconds :-/ (not exactly 5 seconds, download the sample and see (hear :P))
its a large sample this time, 12MB, the smallest music-file of the game Here
btw, i love playing with dsp-files ;)
//More Edit:
just got mail from nintendo, i've asked if it is illegal to rip the music out of gamecube-games and play them in winampo. They said it is legal as long as i dont use it for commercial things...
Kinda interesting i think :)
and i have more games that work:
Mario Smash Football - DSP & IDSP (?)
Worms Blast - ADP (cube2wav)
Crazy Taxi - ADP
Pool Paradise - ADP
Puyo Pop Fever - ADX
Second Sight - mss (rename to dsp, look above)
Naruto 2 - TRK (rename to ADP)
Monopoly Party - STE (rename to DSP, look above)
Harvest Moon - Another Wonderful Life - ADP, IDSP (?) (not arc, samp)
McGroovz Dance Craze - ADP (WTF, 450MB for 29 Tracks)
Batallion wars ADP (rename to dsp, i know, a bit confusing :D)
Casper Sprit Dimensions - ADP
Crash Bandicoot-Whrath of the Cortex - ADP
Custom Robo - ADP
Eternal Darkness - ADP
Mario Superstar Baseball - ADP
Killer7 - HPS
I'll fill the Tracker today ;)
edited 7:47 AM EST November 28, 2005
- by hcs at 2:49 AM EST on November 28, 2005
- I quiver with anti-
-cipation.
- by Vague Rant at 2:49 AM EST on November 28, 2005
- Just out of curiosity, does anyone know what format Prince of Persia uses?
- by PokeParadox at 4:18 AM EST on November 28, 2005
- PoP is in SB3 format
I've no idea what that means, and it is in my orginal list (That I need to get round to updating... I've not had time to do GCN sound ripping testing atm...)
- by hcs at 7:05 AM EST on November 28, 2005
- I'm thinking of putting up a publicly-editable database for the audio formats of Gamecube games, what plugins they work with, the size of the data, links to torrents, etc.
This'll make this information much easier to handle.
- by Emil007 at 8:11 AM EST on November 28, 2005
- hmm, and how do you protect it from idiots who are deleting all stuff?
- by hcs at 9:14 AM EST on November 28, 2005
- Same way I protect this forum, or the USF requests list, namely not at all.
- by unknownfile at 3:39 PM EST on November 30, 2005
- Bad photoshop for a potential logo:

- in_cube by hcs at 4:07 PM EST on November 30, 2005
- in_cube
plays ADX, various DSP, and ADP
uninstall in_adx and in_dsp before using this.
edited 9:08 PM EST November 30, 2005
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