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by Truth Unknown at 4:28 PM EST on November 30, 2005
Here's my go at the logo.
UNKNOWNFILE, you inspired this.


Link


>Nice job on the new plugin HCS.


EDIT: I made the NGC logo earlier from scratch, so I just added the head-phones.

edited 9:48 PM EST November 30, 2005
by marioman at 4:32 PM EST on November 30, 2005
Yes, it is good to see ADP, ADX and DSP all incorporated into one plugin. Thanks.
by hcs at 4:35 PM EST on November 30, 2005
Quick fix (same link, version number, etc.), VagueRant pointed out the ADXs don't fade correctly (one channel dies). This has been fixed.

Also, cool logo. I'm going to try and make one myself, as well. I have a few ideas...

edited 9:52 PM EST November 30, 2005
by hcs at 6:41 PM EST on November 30, 2005

This is the crap I came up with. Going minimalist... by all means I look for other suggestions.

Also, 0.0 updated one more time (any other changes and I'll change the ver num), now times in the playlist (reported by getfileinfo) are accurate.
by PokeParadox at 11:40 PM EST on November 30, 2005
Ah In_cube... nice one. I'll give it a good testing tonight hopefully!
by Vague Rant at 2:46 AM EST on December 1, 2005
Yeah, I bet you'll give it a good testing tonight.
by marioman at 6:07 AM EST on December 1, 2005
I have been testing the ADP support for in_cube, and, other than adding looping, I only see one thing that I think needs to be addressed.

All ADPs seem to play significantly slower than they are supposed to play. I ran these same ADPs through Cube2Wav, and it makes the same error. If you want an example, play race.adp from Super Monkey Ball, and compare it Monkey Race here. This also occurs with Super Monkey Ball 2's ADPs.

So anyway, just thought that you should know about this. Thanks for your hard work to get this plugin working smoothly.

edited 11:10 AM EST December 1, 2005
by hcs at 7:23 AM EST on December 1, 2005
You notice correctly. cube2wav generates WAVs at 44.1KHz by default. I just read over the DTKmake documentation and it says that the files should be 48KHz. I've fixed this in v0.1.

in_cube page.
by PokeParadox at 8:22 AM EST on December 1, 2005
I noticed this also with some of the testing I've done already. I was playing some ADPs from Crazy Taxi and they were definately slower... And also Tony Hawk's Pro Skater 4...

Erm it looks like the music from R: Racing is actually a DSP variant... but all the music is in one file and it seems to manage to play the first song only. (Oh in case you haven't realised, you can rename the file to dsp and it will play in in_cube).

HCS: I noticed the plugin says it supports GCM... but this file format is for game cube iso files. Whenever I try and load in GCM it just causes foobar2000 to crash out on me :/
by Mouser X at 10:20 AM EST on December 1, 2005
GCM is the extension of the DSPs used in Lego Star Wars. That's why the extension is listed. Personaly, I recemmend that you do not have Winamp recognize those by default, since the GCM you're refering to, and the one Winamp refers to, are 2 very different things. Hope that helps clear up the confusion. Mouser X out.

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