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by hcs at 10:12 PM EST on December 22, 2005
in_cube 0.14 now up.

Check the page for details.
plugin process priority by Knurek at 3:54 PM EST on December 24, 2005
Could you up the plugin process priority? Every CPU intensive task here means skips/breaks in music replaying.

(Using XMPlay 3.3 and Tales of Abyss ADX files)
by Firon at 11:53 AM EST on December 25, 2005
edit: feh nevermind. :P

It's good to see the DSP plugin working perfectly in foobar with the wrapper. If only there were a native plugin for 0.8.3... and if there is, I'm blind.

edited 5:12 PM EST December 25, 2005
by hcs at 8:46 AM EST on December 26, 2005
adjustible process priority may be included in an upcoming version
by hcs at 11:09 PM EST on December 29, 2005
in_cube 0.15 now up.

Includes support for the ISH/ISD pairs found in Pokemon XD Gale of Darkness.
Use gcfsysd (on the in_cube page) to extract the files from the .fsys files found in this game. The header files (probably mostly named .000) should be renamed .ish to get them to play. Some files were named correctly (already called .ish) in the archives, other times I just make up names based on the order the files come out of the fsys.

SupaKitsune, please test this out and let me know how it works on the rest of the files.
Hmhm... by Maple at 1:52 AM EST on December 30, 2005
It is working quite well. The only problem is the looping, about the 1st loop's worth of a song, one channel of music desyncs from the other and you get a strange echo-y effect.

But still, other than that, it works very well for the extractor's first release! Thank you very much, hcs! Have a happy new year too! ^_^'

EDIT: I forgot to mention that the looping problem is only on some songs, and on others, there's a slight jump at the loop point, and on some others, usually the ISH/ISD pairs, there is just a Pidgey's cry, and the song does not play.

Also, it seems that the ISH/ISD pair songs are ones brought over from Pokemon Colosseum for use in this game.

Hmhm...

edited 7:09 AM EST December 30, 2005
by hcs at 4:39 AM EST on December 30, 2005
Ok, if you could let me have a look at some of the files that don't loop right that'd help.
Also, did any .fsys files have more than .000 and .001 files come out (like .002, etc.)? If so I'd like to have a look at those, too. They might have more headers at the .002, .004, etc.

I may not be on IRC much, if you could send a few by yousendit so I can fetch them at any time that'd be great.
by hcs at 11:05 AM EST on December 30, 2005
try this:
in_cube 0.16 beta 1

I made a change that might fix that loss of sync problem you're having. Without the files on hand I can't really test it, though.
^^; by Maple at 3:44 PM EST on December 30, 2005
HCS: Sorry I wasn't able to reply, I was out shopping with my mom today, it was a real busy day...

No problem, I'm going to RAR up the files now, and put them on Yousendit so you can get them.

EDIT: Testing one of the desynced files...

Playing: "stm bgm B wirie.dsp" [1021kbps][31kHz][Stereo][1:04/2:02]

There, where it used to desync, it now just jumps for a moment.

Success! (Or close to...)

The ISH/ISD Pidgey problem is fixed but some files seem to extract incorrectly from the .fsys and cut off at 64 kb for the ISD/001 and the normal 1 kb for the ISH/000 aka DSP, causing what I've dubbed the 'Shadow of the Pidgey Problem'. I'll try re-extracting them, then seeing what happens.

EDIT2: http://www.filefactory.com/get/f.php?f=1643ffd594b13b297672c35e

Lairy fights, that's the one!

np: Pokemon XD - VS Mode Selection ~Rumba of Love~.dsp which is working quite well, with only the slightest of a jump.

edited 10:54 PM EST December 30, 2005
by hcs at 6:05 PM EST on December 30, 2005
It's weird, the loop point simply doesn't match up right in the one looping file I had to deal with. I was able to get it to match by subtracting 0x1800 from the loop point, but apparently this isn't working for others. I'll take a look at these other ones when I can get them (hopefully I can set this up to allow resuming...), maybe a pattern will emerge.

Oh, and does this file contain the unmodified .fsys files? I guess I'll know in a few hours when I have it...

edited 11:10 PM EST December 30, 2005

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