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- Perfect loop. by Maple at 7:13 PM EST on December 30, 2005
- np: stm bgm libra.dsp This file looped perfectly!
Yes it does contain the unmodified fsys files.
Supakitchen would like to thank HCS for working on these projects for all of us video game music lovers.
So, thank you very much!
- by hcs at 1:27 AM EST on January 1, 2006
- SPTex 0.0 now up
extracts DSPs from SPT/SPD pairs.
in_cube will play SPT/SPD, but only if the file contains only a single stream. Now you can get all the others as individual DSPs.
Tested on Bust a Move 3000 (which has a few songs at the end of GameSE.spt/spd and GameSE2.spt/spd)
on the in_cube page
edited 6:28 AM EST January 1, 2006
- Feature requests! ;) by valiant at 10:16 AM EST on January 2, 2006
- Is it possible that you add a delay function to the plugin so that the fade-out takes place a few seconds after the loop?
Also, can the loop start and loop end points be displayed in seconds?
- by hcs at 2:44 PM EST on January 2, 2006
- Yes, can do on all counts.
It'd be more useful to have the loop points specified in time, rather than file offset.
Maybe this will happen.
- by hcs at 7:21 AM EST on January 5, 2006
- in_cube 0.16 beta 2
I made a change to ISH support, I don't know how well it works though because I've temporarily lost access to the Pokemon XD files.
It also contains experimental support for YMF.
- by Sir-Sabin at 11:47 AM EST on January 5, 2006
- in 0.16 Beta 2, it desyncs for ISH (when it loops) and what uses YMF?
- by BigCN401 at 6:59 PM EST on January 5, 2006
- http://s52.yousendit.com/d.aspx?id=0LZPTCYI207OC2S4RW8RQ1M9P5 - Pok?mon XD. Hope the link still works.
- by hcs at 3:10 AM EST on January 6, 2006
- WWE Wrestlemania X8 uses YMF, and apparently I've got it supported almost perfectly. I'll be looking at the looping tracks (currently not actually looping), which I'm downloading now.
Sorry about 0.16b2 reverting a bit on ISH, I don't have access to the machine I had those sources on (which also have the Pokemon XD files I downloaded), when I get back to that I should be able to get everything sorted out.
- by hcs at 7:34 AM EST on January 6, 2006
- in_cube 0.16 beta 3
* option to play single channel from ADX (which may have > 2 channels)
* thread priority adjustment
* loop points now reported in time instead of file offset
* optional delay before fade
nothing big, just a few things that had been requested
- by valiant at 1:15 AM EST on January 8, 2006
- Woot, woot! Another great version, hcs.
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