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by hcs at 2:56 PM EST on January 8, 2006
I think I found how to loop ISH/ISD properly. in_cube 0.16 contains the new code, which works on all files I've tested.

I've noticed a small pop in "stm bgm B colosseum4", but this is not caused by the loop. It happens at 1:32, and even if looping is disabled it happens.

edited 8:56 AM EST January 9, 2006

"stm bgm B colosseum1" isn't perfect, either, there's a slight pop in the right channel upon looping, just before the loop point at 0:55, which is present without looping, as well. It seems to have been an oversight when the file was generated, as unlikely as that sounds.

edited 9:12 AM EST January 9, 2006
by hcs at 4:40 PM EST on January 12, 2006
in_cube 0.17 beta 1, with some RSD support.

in_cube 0.17 beta 2, with some more RSD support (PCM now supported).

edited 11:47 AM EST January 13, 2006

in_cube 0.17 beta 3, with more RSD PCM support, and PCMs will now display their length properly.

edited 12:12 PM EST January 13, 2006

in_cube 0.17 beta 4, fixes a handle leak (files left open)

Also, on the in_cube page, you can now find a program called sfxtract which will extract DSPs from the SFX files in Batman Begins. However, it seems that the music is not in DSP or any other format I know, so this only gets sound effects. While I could extract the other files from the SFX I don't see any reason to do so now, so sfxtract will simply fail on those files.

edited 2:22 PM EST January 13, 2006
by hcs at 5:08 PM EST on January 13, 2006
in_cube 0.17 beta 5, adds support for the idsp files in Harvest Moon - Another Wonderful Life. I didn't know these files existed until today.
by valiant at 10:44 PM EST on January 13, 2006
SFX files from Buffy don't seem to work with sfxtract (were packed in filelist.000, too - extracted them manually with Hex Workshop).
by hcs at 7:49 AM EST on January 14, 2006
Does it say the format isn't recognized? It's likely that these files are also in some other format that I can't do anything with at the moment.

I downloaded it and checked it out, it seems that they are indeed in yet another unknown format (different from the Batman ones). Sorry.

edited 1:14 PM EST January 14, 2006
by hcs at 10:22 AM EST on January 14, 2006
in_cube 0.17 beta 6

fixed a bug in ADX detection that crashes on some files that are not ADX
by PokeParadox at 3:20 AM EST on January 17, 2006
Any chance of being able to extract the other songs from R: Racing?
in_cube can play the music but can only see the first track.
Also any (Typo->)WORD on the sound format of DDR Mario Mix?

If you need the files I can supply them.

Btw I'm just taking a little procrastination here... I'm still technically over-run with coursework now and exams coming up. >.<

edited 9:32 AM EST January 17, 2006
by hcs at 5:45 AM EST on January 17, 2006
No word, I do have a file or two from Mario Mix but I haven't made any sense of it (nor have I tried in a few months).
I don't know anything about R: Racing.
by PokeParadox at 6:03 AM EST on January 17, 2006
Well, with R: Racing, all the music is in one file, BGM_DSP.DAT.

in_cube does support the format (I think it's a bundle of ADXs, although I'm not really sure.) but it will only play the first song.
by hcs at 6:18 AM EST on January 17, 2006
If it's a bundle of ADXs adxtract will seperate them.
Sounds like a bundle of DSPs, though. What does the info window say (press alt-3 while the song is playing).

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