Previous Page | Next Page
- by PokeParadox at 6:27 AM EST on January 17, 2006
- Hmm can't check here... I will be soon getting my own inet connection again...
I can't remember, I just seem to remember it being ADX... But it could have been DSP >_> I'm being very helpful here huh?
EDIT:- just a note I've tried running it through adxtract before and it didn't work... So it probably isn't ADX.
edited 11:30 AM EST January 17, 2006
edited 11:31 AM EST January 17, 2006
- by unknownfile at 7:35 AM EST on January 17, 2006
- Pageclaim because I hate you.
Anyways, I haven't been checking in on the latest development, but boy has it been ruxing more and more! Keep up the good work.
- by Sir-Sabin at 5:23 PM EST on January 17, 2006
- why not try adxtract to see if they are adx for R: Racing?
- by valiant at 1:52 AM EST on January 18, 2006
- Like mentioned in the streamed music documentation, R: Racing uses DSPs packed in this big archive. Use a Hex Editor, search for all instances of the DSP headers and select the data between two headers. Then extract them manually. In total there are 16 DSPs in it.
- by PokeParadox at 2:31 AM EST on January 18, 2006
- Hmm sorry. I didn't realise that you had added it to the DB. Truth be told I never referred to the DB... I've been busy and I had forgot about it's existance... >_> (I'll be happy whn I have my exams out of the way...)
Well I'll give manual extraction a go.. although I'm sure I messed up the process when I tried that a while ago.
- by hcs at 3:17 AM EST on January 18, 2006
- groupz, could you do a big favor and list the offsets of the DSPs? Then I could just give out a program that does the extraction for people who can't figure it out with a hex editor...
- by valiant at 6:35 AM EST on January 18, 2006
- 00000000
01129800
01FD1000
02F33800
03B0C000
04C5A800
05A35000
06796800
0770F000
086C6800
09314000
0A3FB800
0AED9000
0AF24800
0B0FF000
0BAEC800
- Spot the mistake >_> by PokeParadox at 2:25 AM EST on January 19, 2006
- Well I felt inspired to write my own little Cstr extraction program... unfortunately it doesn't work... lol. It does find the correct number of DSPs, but when it comes to saving them, it crashes...
please if anyone has time, have a look if you can figure out what I'm doing wrong here.
DSP Extractor
- by hcs at 7:09 AM EST on January 23, 2006
- aix2adx, on the in_cube page, is supposed to extract ADXs from AIXs. Let me know how it works.
Also in_cube 0.17 is now up, exactly the same as 0.17 beta 6.
- by BazzatManBowlin at 1:33 PM EST on January 23, 2006
- AIX2ADX works fine for the most part - it extracts three ADX streams from all the SEGA GT 2002 AIX files. To my knowledge, it's always one stream that sounds sort of like a combination of the two other streams, and the two split streams.
The only problem is that it never extracts the whole song. For instance, the menu theme (a 9.65MB AIX) extracts the three ADX files - all 545KB.
Here's a download link to a larger AIX that should loop (it does in the game).
Previous Page | Next Page
Go to Page 0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24
Search this thread
Show all threads
Reply to this thread:
HCS Forum Index
Halley's Comet Software
forum source