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- by wolupgm6 at 4:59 AM EDT on August 22, 2008
- thanks, droolie. much appreciated.
i just wasnt too sure about the wads because they were also used in games such as doom3. and if that is the case, i may be able to build a decrypter.
- by Droolie at 1:13 PM EDT on August 22, 2008
- No problem. :)
A wad decrypter would certainly be useful for the maps, but my priority is the music ( *.wam ). ;)
- by Omochao at 6:17 PM EDT on August 28, 2008
- Anyone working on .wam?
- by bxaimc at 6:34 PM EDT on August 28, 2008
- .wam (RR2) was implemented i think long ago but you must rename it to .psw
only works for PS2 version for now.
if anyone has the music for the wii version, please upload some files and the coefficient tables so that way this version can be implemented as well :)
edited 6:41 PM EDT August 28, 2008
- by Droolie at 4:30 PM EDT on August 29, 2008
- Uh... actually, there is no PS2 version of RRR2. Only a Wii and DS version. -_-
And I already uploaded 2 wam files from the wii version. :P
- by wolupgm6 at 4:44 AM EDT on August 30, 2008
- No Read-Made Decoder Is Out There.
Any DLL That Is Set Like in_******.dll Has Been Dloaded And Put Into Winamp (Now, Winamp Takes Ages To Load Up And Start Each Song). There Was Still No Success, Therefore, I Don't Think I Can Help Much More. I Am Fairly New At This (One Or Two Years Now), But I Think I Should Leave This To The Pros.
- by bxaimc at 10:58 AM EDT on August 30, 2008
- Where'd that .wam file from PS2 come from? X_o
Yes, im aware of the 2 uploaded files but more samples could be a bit more helpful though nothing can be done unless we have coef tables.
- by Omochao at 12:02 AM EDT on September 22, 2008
- Anyone still working on this?
Here are some more samples:
http://www.sendspace.com/file/2mu3q5
- by Omochao at 9:14 PM EDT on October 2, 2008
- Anyone?
- by bxaimc at 9:43 PM EDT on October 2, 2008
- like i said before, we need the coef. tables for RR2
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