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by hcs at 4:34 PM EST on December 20, 2008
@Elven: based on that error message it might be that the file is just a version 3 RWSD as with Let's Tap, I'll take another look to see if I can get away with a similar (or the same) hack.

[edit]
It's easiest to just put up the file:
Streams from revo_kart.brsar.
I had to rip them out by hand. I've also had to update vgmstream. Yes, this and the Let's Tap files are essentially the same situation, but I ripped these without the RWSD stuff before them (which was unnecessary and also not necessarily directly before the RWAR, which as it turns out is the important thing here, seeming to do the stuff version 2 RWSD used to do), and I didn't feel like putting together an automated ripper.
So get vgmstream r529 or higher.

(P.S. to Sonicandtails: see what I'm doing here? Edit your post rather than making a whole series of them, please)

edited 6:00 PM EST December 20, 2008
by shylph at 6:07 PM EST on December 20, 2008
It's works
Thanks a million~

Most .brsar can not be unpacked use unpacker

edited 6:33 PM EST December 20, 2008
by Elven Spellmaker at 7:13 PM EST on December 20, 2008
Thanks, I'd love to hear them! =)
Do these work with the new VGMStream? They don't for me.

Yes I have all 3 files that are now required for VGMStream to parse stuffs properly, but it still doesn't play anything. The player just flicks past them both as if they are not music files.

Does this happen for you hcs?
by hcs at 8:07 PM EST on December 20, 2008
@shylph: I don't understand what "Most .brsar can not be unpacked use unpacker" is supposed to mean.

@Elven: Oops, forgot to add the extension for Winamp. Try vgmstream r530.
by Elven Spellmaker at 10:05 PM EST on December 20, 2008
Thanks hcs, it works now. =)
I wondered where the title got to. 'Tis great to have it, thanks again. =)

But as I said with the other one "STRM_N_FACTORY_F.brstm". It comes out blurry. Its the only file that uses VGMStream that plays like it... And it seems to be decoded by test.exe fine. (I think)

Would you like a sample of the file to see what I mean?

edited 10:14 PM EST December 20, 2008
by hcs at 12:15 AM EST on December 21, 2008
I have the file, it doesn't sound "blurry" to me. But then again I'm not playing it in Winamp on your system. When you decode it with test.exe and play the result back in Winamp how does it sound?
by Sonicandtails at 12:50 AM EST on December 21, 2008
hcs: I normally do edit my posts on forums...The "Must Bump Thread Go Go" fever took over.

On-topic: shylph, not all BRSAR's are the same, that's why we need separate dumpers.
by hcs at 1:08 AM EST on December 21, 2008
On this forum when you edit a post the thread does get bumped, fwiw. At least I think so.

edited 1:36 AM EST December 21, 2008
by Elven Spellmaker at 5:11 AM EST on December 21, 2008
@hcs: I know there is a problem with my soundcard currently, as I cannot play files in Audacity for longer than about 3 seconds or my P.C. pauses. Also if I play a game such as WoW, sounds cause my P.C. to make weird sounds which last a long time. I don't think this has anything to do with it however as all other files play fine in winamp, and the two probelms described above don't happen in winamp ever.
It makes audio editing hard as hell because I cannot listen to the song while editing, I have to export and listen.

What's worse is recently I had to do a full system recovery, which moved everything to another folder and re-installed windows. Audacity still doesn't work properly.

Both programs do it hcs, Test.exe and Winamp.

Below are two 10 second samples. If you listen it sounds like they are warped.

EDIT: (MP3 192k)

Winamp: STRM_N_FACTORY_F.mp3
Test.exe: STRM_N_FACTORY_F (Test.exe).mp3

edited 5:13 AM EST December 21, 2008
by hcs at 5:30 AM EST on December 21, 2008
As I've said before, it is your mixer. Not necessarily a problem, but that's the cause. When I import the decoded file into Audacity and set channels 1 and 3 to the left channel and 2 and 4 to the right I get the same effect your recordings produce. It is interference between the two channels, which is an odd effect but apparently only happens in this track. There is absolutely nothing I can do about it.

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