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by hcs at 11:35 PM EST on January 18, 2009
VGMTrans supports the sequence format used in many N64 games, yes.
by Lunar at 4:21 AM EST on January 19, 2009
"how about not claiming credit for them?"

in my opinion that's cool. i just think i'd be pretty annoyed if i'd written music for a game, and someone went and ripped it out and said they sequenced it. best thing would be to just 'fess up and say they're vgmtrans rips, and that all you did was arranged them for general MIDI playback. there's still no place for that at vgmusic right now though, which i'll explain about since you've asked.

"I understand that the work isn't theirs, but if they are not claiming that, then why is it still not accepted?"

it's a touchy issue, because the site is driven by a community of contributors who do it all by ear. if the site started accepting ripped sequence data (not just vgmtrans N64/DS, but also bundled midis in PC games, saturn/PSX seq2mid conversions and whatever else there is (not including SPC/NSF/module conversions because they're different)) then we'd quickly find the community activity undermined - even if they were clearly labelled as rips. it's also more touchy from a legal standpoint - right now the site can get away as being a fan art community of sorts, but i'm not sure it'd be viewed as favourably if rips were accepted. it would completely change the face of the site.

"which results in shoddy attempts"

not always - it's completely down to the individuals doing it. there's a lot of shoddy stuff that gets submitted, no doubt, but some people are very good at it (check out stuff by Dentelle, Pongball, Rexy, Teck, Willow, Marine, thomash, dw_junon, Swordbolt/Zenkusa, Jayster, BlueWarrior, the list goes on... they're very well done, and it takes significant skill and practice.) here's one of mine done completely by ear, if you're still in doubt - http://www.youtube.com/watch?v=Pq4_0xyWQ5o

in an ideal world i'd see ripped midis on vgmusic too, since it would mean pretty much perfect sequences of so many games, easily accessible. as it stands though, i don't think it'll happen.
by Elven Spellmaker at 5:37 AM EST on January 19, 2009
@Lunar: I'm glad your not against it. =)

@hcs: What format (if you know), does it accept?

I have some z64 files... Does anything need to be done to them to make VGMTrans accept them?
by hcs at 5:45 AM EST on January 19, 2009
I recommend you live dangerously and try loading them. I think it accepts files byteswapped or not.
by Elven Spellmaker at 12:28 PM EST on January 19, 2009
I have tried all the ones I have on me, VGMTrans doesn't accept any of them, I suppose they are all not the standard drivers.

Majora's Mask
Ocarina of Time (and Master Quest collection)
Pokémon Stadium
Pokémon Stadium 2
by Lunar at 2:09 PM EST on January 19, 2009
only the original vgmtrans works with N64 roms for me. and yeah only maybe 1/3 or 1/4 of games i try work (haven't tried many though, simply because I don't have many ROMs... no GOODN64 for me!)
by TheUltimateKoopa at 6:58 PM EST on January 19, 2009
Wait... never mind what I just said.

edited 7:10 PM EST January 19, 2009
by TheUltimateKoopa at 10:06 AM EST on January 20, 2009
@Lunar: In response to "i just think i'd be pretty annoyed if i'd written music for a game, and someone went and ripped it out and said they sequenced it. best thing would be to just 'fess up and say they're vgmtrans rips, and that all you did was arranged them for general MIDI playback"

What I mean is, what if I ripped and converted to MIDI, then, opened it in some MIDI player that shows the notation/score, and then opened, in my case, NoteWorthy Composer, and literally copied the notes from the MIDI and basically re-made the MIDI from scratch, FROM the converted MIDI?
by Elven Spellmaker at 10:24 AM EST on January 20, 2009
There is no point... The original will be better, so there is no point doing that. The sequence data will be the same, therefore not yours and also it will be missing required pitch bends and other system commands.

VGMusic is gay... Just had to say that...

So there really isn't point in doing that.
by Lunar at 11:34 AM EST on January 20, 2009
yeah what he said, that's a stupid idea, your midi will be worse. even if it turned out identical, you would have nullified the whole point of the activity, since you may as well have just used the rip. plus from the perspective of vgmusic (which prefers the ladies btw), how would we tell apart your sequence from a midi rip anyway, besides your own word? even if you did arduously and meticulously re-sequence all the midi data through careful reference and get it perfect, there's no way for us to see that you hadn't just ripped it out of a ROM :)

so yeah, anything that looks suspect would be deleted, as it stands. these questions feel kind of hypothetical anyway, are you just asking purely for the sake of argument or something?

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