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by hcs at 1:19 PM EDT on May 31, 2005
So is someone gonna tag this?
by hcs at 1:08 AM EDT on June 2, 2005
I've got stuff in place to recognize all the initialization functions I need. It turns out Forsaken is absolutely standard with the exception of not using a sequence bank file. If I can track down how its sequences are stored I can rip it.

I tested this program out on Nintama Rantarou 64, which has absolutely awful music so fortunately it didn't take me very long, though it sounds right. I can now run some other games through it and rip them fairly quickly through the driver, assuming that they are standard (unfortunately quite a few seem to share Forsaken's disregard for Nintendo's sequence bank file format).
by hcs at 2:26 AM EDT on June 2, 2005
Just finished ripping Mace. It's the first game I've run across yet that uses the uncompressed sequence format.
by hcs at 2:42 AM EDT on June 2, 2005
Bah, thought I could get Chopper Attack done, too, but it uses custom callbacks for some effects and I'd rather not go tracing all that down. It'll be a custom rip when the time comes.
by NPA at 3:36 AM EDT on June 2, 2005
Gee that was fast ^^;
by NPA at 3:40 AM EDT on June 2, 2005
maybe you should try some of the Midway games, since they are lazy when it comes to many of their arcade conversions. :P
by hcs at 4:24 AM EDT on June 2, 2005
Gah, Diddy Kong Racing has all the appearances of a standard library-driven game, but apparently it uses a customized sequence player.
by hcs at 11:41 AM EDT on June 2, 2005
This sucks, Killer Instinct Gold looks perfectly in line, yet the player crashes. I'm using the same version of libultra they used to build the game, what the hell could I be doing wrong?
by Blue_firestarter at 9:20 PM EDT on June 2, 2005
Does JFG work with this generic driver... it says planned or is it one of those really hard games to do
by hcs at 3:21 AM EDT on June 3, 2005
No, no success with the generic driver. The tools I've developed will aid in its ripping when I get to it, though.

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