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by TheUltimateKoopa at 11:03 PM EDT on March 14, 2010
Sometimes if I'm too lazy to actually listen to the song, I'll use Audacity (is that what you meant, or is Audition a different program) and just see if I can see a pattern, but even that's pretty hard. Well I think one or 2 I may be able to do.

OK, so the only ones I can't find the loop (visually or audibly) are 13, 14, and 19 ("Intro to the Hive", "Hive of the Mantids" and Oblivion)

So far, (excluding the 10 second fade), the times I've gotten are:
1. Intro - 00:30
2. Title - 1:36
3. Port of Adia - 5:06
4. Totem 1 - 5:00
5. River of Souls - 9:27
6. Totem 2 - 2:37
7. Adon Hub - 1:55
8. Save Game - 1:04
9. Death Marshes - 18:50
10. Sacred Feather - 0:47
11. Lair of the Blind Ones - 14:11
12. Blind One Boss - 3:53
15. Mantid/Primagen Boss - 3:02
16. Oblivion's Lair - 0:56
17. Primagen's Lightship - 10:39
18. Mother Boss - 2:14

So, should I e-mail the set with what I've timed so far?

edited 11:28 PM EDT March 14, 2010

edited 3:18 PM EDT March 15, 2010
by arbingordon at 6:55 PM EDT on March 15, 2010
sure.
by TheUltimateKoopa at 9:34 PM EDT on March 15, 2010
Thanks
by TheUltimateKoopa at 11:26 PM EDT on March 15, 2010
On the subject of timing rips, how do you time (or even do anything) to the seperate GBS files in an M3U playlist)? I made a playlist of the GBS rip of Donkey Kong Country. The one here only has 2 tracks.

EDIT: Wait, you can just do it with NotePad, right?

edited 12:33 AM EDT March 16, 2010
by arbingordon at 4:06 AM EDT on March 16, 2010
yup.
by TheUltimateKoopa at 12:25 AM EDT on March 19, 2010
So, I was doing a little experiment to see just when the tunes in Game Boy Camera looped. What I did, was output each channel as a wave, then used Audacity to work out the rough length of the loop for each individual channel for a particular tune, and then worked out the LCM (lowest common multiple) of the lengths. For example, let's say one of the channels has a length of 6.40 seconds roughly, another has 8.56, another has 5.37, and the final one has a length of 7.45. The LCM of all 4 tracks would be 54792902.40, which is in seconds, and therefore, the loop length would roughly be 1.7 years. Unfortunately there is a bit of a flaw. For example, the accuracy of the loop length. If for example, one measures the same lengths but rounds them to the nearest 0.1 seconds, the LCM then becomes just 18576 seconds, or 5.15 hours, which is extremely shorter.
The best way would be to zoom in on Audacity as small as you can go, and work out the precise length of each loop to the nearest 0.000001 seconds (microsecond).
Never the less,
for the first track (#2 in the GBS set) (the Title), it works out at about 39 seconds (for 1 loop). I then went to the next track that had an unusual rhythm which was #11 in the set. I worked out the length of each loop was unbelieveably long. After working out the LCM of the lengths, it apparently works out that a single loop (that is the time it takes for every part of the song to start at exactly the time) is as I said, unbelieveably long. I'm not saying about 20 minutes. I'm not even talking 5 weeks. I'm talking about 1.2 years. Literally. About 40 million seconds long. So, yeah, anyone think timing the GBCamera rip (as an M3U playlist) is a good idea? Probably not. There's probably some that are EVEN longer. Of course, it's impossible for them to NEVER loop since well, no matter what random numbers you think of, EVERY set of numbers has a lowest common multiple.

edited 12:27 AM EDT March 19, 2010
by hcs at 12:33 AM EDT on March 19, 2010
Never? You assume that each channel loops.

Though you are still correct, with a finite digital memory there are only so many states it can take, but it can be pretty incredibly vast. Imagine a track that does:

1. one note
2. a rest
3. two notes
4. a rest
5. three notes
6. a rest
etc.

The loop length is limited only by the largest value you can count, and even with the scant memory of the GB, if you use it only for storing a the counters for this you're way beyond the lifetime of the universe (even if these are short notes and rests).
by Lunar at 6:38 AM EDT on March 19, 2010
my suggestion is to use common sense and time them for appropriate lengths. if some do genuinely not loop for exceedingly long periods of time, go with a more reasonable 2 or 3 loops of one of the musical lines.

so, tagged/timed gameboy camera would still be plausible i think (and appreciated.)
Loopy. by Electric Keet at 11:02 PM EDT on March 22, 2010
I have to admit that I absolutely cannot stand two-loop timing. Every obscure-format plugin worth its weight in electrons allows the user to choose the number of times the tracks loop before fading. Why force it to double? Why bother to time them carefully but to twice the actual value? If you like loops, tell the player to loop it a second time, or a third, or a twelfth, or until the heat-death of the universe.

I'm especially annoyed by long, sprawling tracks (practically anything by Tim Follin) being timed to loop through twice. I mean, I love the music, but anything in excess of a minute and a half minutes long is probably the sort of thing that works better on only one loop, right? Sure, I can fix the tags myself, but it seems a little absurd to have to do that each time a revision to the set appears....

I'm sure I'm stepping on everyone's religion here. Two cents done.
by valiant at 9:01 AM EDT on March 23, 2010
Or, we could just time everything to 10 seconds. Anything after is really just byplay.

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