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- by Azu at 3:02 AM EST on December 6, 2010
- Maybe you could try both? I wonder if there the same as Graces's DSPs.
- by bxaimc at 8:24 AM EST on December 6, 2010
- I don't think you understand what I'm talking about ^^;
- by pepper at 1:39 PM EST on December 6, 2010
- what .ext ((dot)extension) thing it should be. not how to play it back. i think vgmstream is built in a way where it needs a file extension, and the UTF tab suite makes these extensionless. honestly, dont care, could be .SCW (sonic colors wii) or something else not taken.
- by Azu at 1:49 PM EST on December 6, 2010
- Probably not. They do have _aif or _wav at then end. Maybe they were suppose to be some type of aif of wav files? Anyway, had a though that maybe csb_extract can detect some of the files in a csb so if dump'd out extension-less files?
- by hcs at 3:45 PM EST on December 6, 2010
- Technically vgmstream doesn't need extensions at all. It's Winamp that uses that to decide what plugin gets at a particular file. There is another mechanism for checking more deeply, but I don't think we want to use it.
The _aif and _wav are the extensions of the original source files. csb_extract does detect AAX and adds the .aax extension, because we've seen AAX files on their own. This ADPCM_WII format, however, hasn't been seen elsewhere so we're having to come up with a new extension. It sounds like we're using the generic .dsp.
- by Azu at 5:52 PM EST on December 6, 2010
- Isn't DSP already supported by VGMStrea? At least, in the readme says something about DSPs.
- by hcs at 9:59 PM EST on December 6, 2010
- There are many different things with the same name that makes this kind of confusing. vgmstream supports a number of formats with the .dsp extension. It also has a decoder for "DSP", a type of ADPCM native to the GC and Wii. But it does not support this particular file format, which is related to AAX but contains DSP ADPCM instead of ADX ADPCM.
- by Azu at 12:18 AM EST on December 7, 2010
- Ah. So there are many types of ADPCM?
- by Azu at 8:56 AM EST on December 16, 2010
- So, the files extract from the .csb can be played using GoldWave, sort of.
Setting (Raw)
Setting (Vox)
Both these work, but the VOX has more static and is louder.
"Super Sonic!"
"Hover!"
<a href="http://www.fileden.com/files/2007/5/6/1052218//obj_slidebox_accumulation_aif.wav
">Charging SoundFX</a>
Sound FX for ???
A few of the extracted files.
Maybe something can be done...
edited 9:05 AM EST December 16, 2010
- by Azu at 7:30 AM EST on January 4, 2011
- What about treating it as a AAX file?
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