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by hcs at 2:14 PM EST on November 28, 2005
yep, same error as PdZ... maybe we can track this down.

Here are links to the old versions. Please test them backwards from beta 23 and tell me if any of them work, and what was the latest one to work.
.... by pick at 10:52 AM EST on November 29, 2005
i tried old versions from beta23, 22, 21,...
and finally beta2 is working.
Then i tried v1.0 again but it's not working...
i also found that if i play diddy kong racing songs, sounds are very fast.

i decided to update my winamp to v5.
If it's work, I'll let you know.
by hcs at 1:10 PM EST on November 29, 2005
The only change in the memory allocation is the inclusion of MEM_TOP_DOWN as a flag. I don't know why zilmar or jabo would add such a thing... I'll rebuild 1.0 with that flag removed.

Here's an article about this causing problems when loading DLLs... but it seems to only apply to Windows CE.

v1.1 beta 1, all instances of MEM_TOP_DOWN removed.

edited 6:34 PM EST November 29, 2005

I made one more modification (same link), wherein I made it not attempt to reserve 512 MB for the whole address space... maybe Project 64 could get away with doing this, but in another process' space things might get crowded. Dr0 reports that this fixes an issue he had where loading both in_usf and in_tv would always cause the "Failed to Allocate N64MEM" error.

If this happens to fix the problem, could you test 1.0 again to make sure that it still doesn't work? I'd like the ensure that in situations where 1.0 doesn't work, 1.1 beta 1 does.

edited 7:11 PM EST November 29, 2005
by marioman at 2:16 PM EST on November 29, 2005
What about the "CPU thread did not stop, terminating." error? Did you find anything out about it? Just a reminder...
by hcs at 3:09 PM EST on November 29, 2005
No, still a mystery.
thanks!!! by pick at 3:25 PM EST on November 29, 2005
THANK YOU SO MUCH!!!!
FINALLY V1.1 IS WORKING ON MY WINAMP!!!
THANK YOU hcs!!!!!
I DEEPLY APPRECIATE YOUR ADVICES.
and i tested v1.0 again but it didn't work...
by hcs at 3:52 PM EST on November 29, 2005
whee!
thanks for testing!

edited 8:53 PM EST November 29, 2005
Note to self: by hcs at 4:05 PM EST on November 29, 2005
multiuser-compatible code:

#define IPC_GETINIFILE 334 e.g. C:\Program Files\Winamp\winamp.ini
#define IPC_GETINIDIRECTORY 335 e.g. C:\Program Files\Winamp
#define IPC_GETPLUGINDIRECTORY 336 e.g. C:\Program Files\Winamp\Plugins
void init(void){
// if this passes then should be running on at least v5.11
// can (SendMessage(hwnd_winamp,WM_WA_IPC,0,IPC_GETVERSION) >= 0x5011) to verify it if need be
if(IsWindow(mod.hMainWindow)){
char ini_path[MAX_PATH] = {0};
lstrcpyn(ini_path,(char*)SendMessage(mod.hMainWindow,WM_WA_IPC,0,IPC_GETINIFILE),sizeof(ini_path));
}
by hcs at 4:53 PM EST on November 29, 2005
I've determined that my Body Harvest rip doesn't work with this new version. My analysis seems to indicate that this is because of an out of memory access attempt by the USF, probably an error on my part when assembling the generic driver rip. I may therefore rerip this soon.
If you play it after another USF that runs at 32KHz it will work.

Same with Mace and the Dynamix Intros.

edited 10:18 PM EST November 29, 2005

Drat, Hybrid Heaven doesn't work either.

edited 10:20 PM EST November 29, 2005

and Nintama Rantarou (not that that bothers me much)

edited 10:25 PM EST November 29, 2005

and that completes my audit of 1.1 beta 1. I'm going to have to figure out a better way of handling this than I have now. At least just about every set is working.

edited 10:31 PM EST November 29, 2005
64th Note v1.1 beta 2 by hcs at 4:02 PM EST on December 3, 2005
64th Note v1.1 beta 2

Figured out and fixed the issues with beta 1. Everything should play now, and it should work for those who had trouble with 1.0. pick and Dr0, if you could test this I'd appreciate it, as you were the only ones I know of who can actually test if this still works...

The downside is that it runs quite a bit slower, I see 50% more CPU usage on some games. I had to disable reg chaching to get this to work, I'll be looking to see if I can find a way to restore that.

edited 9:23 PM EST December 3, 2005

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