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Conker by jurassicPieter at 8:37 AM EDT on August 30, 2006
Josh, i sent you a fully tagged set of Conker's Bad Fur Day including all cutscenes and a list of all missing tracks. Did you receive it?
by Josh W at 8:55 AM EDT on August 30, 2006
umm, no. Sure you sent it to the right address?
by Samuel at 12:27 PM EDT on August 30, 2006
I forwarded the original email back to you again, Josh.
Weird by jurassicPieter at 3:24 PM EDT on August 30, 2006
Weird, i still have the mail in my sent mail box and got no undelivered mail message. I uploaded the file to my university account.
The timing could be better. For OST tracks the same times are taken but sometimes it really stops at weird places and certainly does not loop twice. Cutscenes were easy, since most of them stop. then there were about 2/3 tracks that has cutscene and main music in one.
As for the notes:
Missing tracks:
Main Menu Music: the music playing in the pub

the cutscene of conker hypnotizing that raptor is missing the music too

later in that same chapter you will face cavemen with clubs when you are on the raptor. They do a dance before they fight and that music is missing. Might be inside sparse1c

The elevator music in it's war level is missing

two songs are also in a slightly muted version when you're inside a 'building', namely the windy theme when you're in the wasps nest and also when you go into the mouth of the dinosaur the uga buga land one.
the uga buga land one(Worship) is an usf not a miniusf, don't know who made it, but i downloade it some time ago on the forum.

sparse1a is probably dynamic but also ambient and is playing during the raptor battle
sparse89 might be dynamic
sparse7a freezes after 0:23.518
sparse72 freezes after 1:04.276

There's a m3u included for playing them in order or appearance in the game(and without the silent miniusfs).

Here's the link:
http://www.liacs.nl/~pjordaan/rip.rar
by unknownfile at 9:58 PM EDT on August 30, 2006
"Going Down?" is missing due to the fact it's an MP3 and isn't part of the sequenced bank.

As for muted versions, who cares?
by Samuel at 7:43 PM EDT on August 31, 2006
Josh, can you atleast reply to my email? I need to reply back and tell you some more things about Gauntlet Legends.
by marioman at 8:01 PM EDT on August 31, 2006
I would think that he has received the email. He tends to be too busy to respond sometimes.
by Samuel at 9:18 PM EDT on August 31, 2006
He replied. Thanks again, Josh. :)
Conker's Dynamic Tracks by jurassicPieter at 9:09 AM EDT on September 8, 2006
i sorted out sparse89 and sparse1a and found out both are dynamic, though i don't think many people will care about sparse1a being just a crowd cheering. Sparse89 is the countdown music which i made an arrangement for a seventh song since some layers are played when you reach a certain part in the hall of Countdown mission while some layers are played after the countdown hits a certain time. Of course I could be wrong, but all i do to find the right layers is by listening so i could have made errors. I will post them soon.
by unknownfile at 11:43 AM EDT on September 8, 2006
Aw, damn, how could've I missed that?!

I assume you know the drill with dynamic patching. Go ahead with it.

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