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- Concerning the rips I did... by Parasyte at 4:13 AM EST on March 7, 2007
- Any of my rips that have been tagged and timed; feel free to release them. They are as complete as I care to do on the ripping.
I think the only (?) rip that I tagged and timed myself was Mario Kart 64, and that was because I had an existing soundtrack to listen to and base the tags from. The timing was then just done by ear/hand coordination.
Any thing else is just too much work for me (I'm a hacker, not a musician, composer, or audiophile). So I believe the people who did dedicate the time to tagging and timing these rips need to realize how much I appreciate it by getting those rips out there in a finalized form.
And if anyone feels they are incomplete, by all means, re-rip them! The rips I did were a learning experience; it was for fun. I did the best I could at the time, but I wasn't exactly going for perfection.
Any way, yeah. You've got my permission to finalize my contributions. And if you need anything further, just get a hold of me on my [game hacking] forums at kodewerx.net (ugetab suggested I post here. Tah!)
- by Parasyte at 4:41 AM EST on March 7, 2007
- *Embarrassed* I also timed/tagged Beetle Adventure Racing. It's been too long. ;)
And I'm glad to see the Bust-A-Move '99 rip works in the latest stable 64th Note! The last version I had (v0.09) still hadn't fixed that one.
- by unknownfile at 8:53 AM EST on March 7, 2007
- woohoo
- by hcs at 12:56 PM EST on March 7, 2007
- Many thanks Parasyte!
So, who wants to be the brave soul to package everything up? I encourage those with access to the USF Central administration system to package these and get them updated.
edited 1:29 PM EST March 7, 2007
- by unknownfile at 3:14 PM EST on March 7, 2007
- I forgot the password :(
- by unknownfile at 5:48 PM EST on March 7, 2007
- OK, I am packaging the sets, and they'll be up momentarily.
Rayman 2, Kirby 64 and Castlevania 64 up. Kirby 64 now has the fixed timing in the Neo Star select, so worship me. I'd do the other Castlevania but I'm far too lazy, and Japanese class starts momentarily so yea.
I have also sent off communications to someone42, and I'll give him a week to respond before I say that the Banjo Kazooie problem is over and done with.
edited 6:06 PM EST March 7, 2007
- Banjo Kazooie final! by unknownfile at 5:23 PM EST on March 8, 2007
- Here is email from someone42:
Thanks for fixing them. You may have noticed that I have "left" the *SF ripping scene, and I apologise for leaving stuff unfinished. So release the updated version whenever you want.
Banjo Kazooie is now up. Thanks to ugetab for the dynamic track findings and Maxwill and Alex Lee for the tags. Enyoj?
- Thank you. by anewuser at 6:17 PM EST on March 8, 2007
- Enyoj? Yes!
Thank you guys.
- by marioman at 2:09 PM EDT on March 11, 2007
- The following sets have tags in the preliminary directory. These would be prime candidates to finish up. Some of the people in this list probably need to be contacted in order to complete the tags for these sets:
Banjo-Tooie
Castlevania: Legacy of Darkness
Conker's Bad Fur Day
Duke Nukem Zero Hour
Gauntlet Legends
Getter Love
Killer Instinct Gold
Lode Runner 3D
Mario Golf
Mega Man 64
Ridge Racer 64
Rush 2
Snowboard Kids
- by unknownfile at 2:51 PM EDT on March 11, 2007
- Status of all of them:
Banjo-Tooie - sucky, dynamic tracks need fixing
Castlevania: Legacy of Darkness - too lazy to upload
Conker's Bad Fur Day - very buggy, tracks missing
Duke Nukem Zero Hour - dunno
Gauntlet Legends - still in experimental mode
Getter Love - tagged and timed but awaiting approval from hcs
Killer Instinct Gold - partially tagged
Lode Runner 3D - I could tag this, but I'm too lazy
Mario Golf - not sure
Mega Man 64 - still not sure
Ridge Racer 64 - RIIIIIIIIIDGE RACER! (not sure)
Rush 2 - huh?
Snowboard Kids - crappily optimized
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