No, no, and no. You can't put a piece of music from Wario's Woods on an SPC file! Sorry, it's on the undumpable page. Anything that is undumpable has something that requires SNES code or some type of note data is streamed from the SNES to the SPC700... or something is updated in real time.
In addition, NHL '94 and NBA Showdown, not shown, were also declared undumpable by the people of Script700. Their Japanese counterparts are NHL Pro Hockey '94 and NBA Pro Basketball '94: Bulls Vs. Suns.
These are still not verified if they're fixable: Arcade's Greatest Hits: The Atari Collection 1 Great Waldo Search James Bond Jr. Mario's Early Years - All three games Marko's Magic Football Paperboy 2 Pit Fighter Relief Pitcher (This is the only game with vocal samples in English... Super Power League 2-4 are not problematic, and they have Japanese vocals for announcers.) Universal Soldier
That makes 11 games in all that are unconfirmed. If someone can look these up and see if a patch can be made, then that would be fine.
All volume problems are fixable, whether it be by changing two DSP values or hacking/timing it at the loop point, where it's at the start. However, these games go silent when trying to get this stuff at the first note when I got to these games in some cases:
Jim Lee's WildC.A.T.S (Not all tunes apply) War 2410 (Game Over tune only)
In addition, the winning theme for Super Uno when someone wins a game is first-note sticking when trying to get it at the first note, but doesn't show problems otherwise.
If anyone wants to try to get some of the tunes for Jim Lee's WildC.A.T.S that I didn't get at the first note, then I have a volume modifier code to keep the volume maxed out.
Here are the tunes that I didn't get at the first note:
Bio-Generator (part 2) Anti-Gravity Machine (part 2) Staff Roll (Actually, I never used the volume modifier here, so if I get to it first and it's OK, I'll let you know.)
The other tunes were simply dumped at either the loop point, or the volume modifier was successful in grabbing them. Currently, only The Docks and Intro were successfully grabbed at the intro.
The volume modifier code is 7E03127F. This is a Pro Action Replay Code, so this can be put on SNES9X. I think this works on ZSNES as well, but I'm a Mac user, not a Windows user.
I've been to the undumpable page, but I was looking at the "Finished" sets on that page where a patch is available to make certain games dumpable. I was wondering if a patch like that could be made for Wario's Woods.
Oh well, I guess we will just have to wait for CS2 to finally get around to finishing SNSF.