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- by unknownfile at 3:55 AM EDT on August 8, 2005
- Are these all timed propertly? It seems that some songs only loop once, when the xSF loop standard is supposed to be two times.
- by PdZ at 8:58 AM EDT on August 8, 2005
- They loop at least once.Only a few songs which are to short, loop twice.Its ready tagged Unknownfile.
- by PdZ at 8:59 AM EDT on August 8, 2005
- I mean, the songs are timed right.Now i will check song Number 7..
Ok there was a little mistake, iam sorry.Very good marioman.
I will fix it and send it to hcs, if hes back.
- by PdZ at 9:02 AM EDT on August 8, 2005
- I didn't know, that there was a standard for "looping" USF sounds.If u are set the repeat button for a song u could listen to a song 1000000 times if u want.So.. why set the time at least for 2 loops?I think this isn't necessary.
- by Prokopis at 9:45 AM EDT on August 8, 2005
- Completely agree. As long as a score/track/song/whatever has had its true length identified, I don't see why the default runtime should be set for two loops. Couldn't anyone just edit it to anything they'd prefer for themselves (I know I've been doing that with SPCs for quite a while...)?
In fact, I wasn't aware of such a standard altogether. Mind telling us who decided on that and maybe why?
- by Mouser X at 2:26 PM EDT on August 8, 2005
- Apparently, most of you are unaware of the existence of the PSF_Rippers Yahoo group. If you were, you would be painfully aware of the fact that all songs, except those that don't repeat, loop twice. Notice, I did say painfully aware. There were actually people banned from that group because of the argument that took place concerning timing of the songs. Yes, the standard is 2 loops. Any less, and you've caused major annoyance to hundreds of people. Someone42 prefers the 1 loop, as you apparently do. However, to accomodate all parties involved, he includes a batch file that allows people to choose either 1, or 2 loops for their tracks. He defaults on 2 loops because he is aware of the standard.
That was decided, in general, by the whole PSF_Rippers group. However, specifically, Zoopd (ripped about 50 PSF sets singlehandedly), Caitsith2 (created the GSF format, in conjunction with Zoopd), and I beleive Neill (the creator of PSF, which USF is based on) also added his words. Those were the big 3, but it was basically 2/3 of the PSF_Rippers (who post actively) agreed that it should be 2 loops, then fade, unless the song doesn't loop at all. Then, it should stop when the song stops, but no fade is applied, because you can't fade silence.
As far as I am aware, the only major acceptance, to this point, was 1 song in the Zelda5: OoT set. That was Hyrule Field theme. It doesn't loop, but it doesn't stop either. I listened to it for 12 minutes, and could not find a point where it was being repeated in both pattern, and sounds played. I finally stopped it at around 3:43 and added a fade to that.
As for PSF files, you'll notice that some of the older sets don't follow this standard. It is because the standard wasn't decided upon until near the end of the PSFs being released. If you collect/listen to GSF files, you'll notice that 90% or more loop twice, then fade out. There are a few exceptions to this, but most of those eventually receive an update to remedy that problem.
As for SPC files, if you have to manuelly add the second loop yourself, then you're getting them from the wrong place. Go to http://www.snesmusic.org to find sets that are ALWAYS tagged 100% as close to accurate as they can get, including looping twice.
You've asked why some sets are Prelim, and not released? Looping only once is often the reason. More than once (and almost certainly more than twice) people have been told to either A) scrap it, or B) go back and time the songs correctly.
I don't mean to be rude in saying this. I am only stating a fact. The above circumstances started an argument about timing songs, and the tagger was so upset that his tags were "wrong" that he deleted his batch files, and left, leaving the set he was working on unfinished. He had only timed/tagged about 1/2 the set, so the other half wasn't timed or tagged at all. Eventually, they did come back, but there was definatly some ugly feelings for a little while.
Please, if they are looped only once, go back and fix the problem. This has been discussed at length before, and is definatly the decided standard. Not to say we don't appreciate your work, as we most definatly do appreciate it. It's just that one loop has been chosen as wrong. Again, thanks for your work. I look forward to the completed/fixed set. Mouser X over and out.
- by unknownfile at 5:05 PM EDT on August 8, 2005
- regarding Mario Party, I have found out that mp1_1 and mp1_2 USFLIBs are nothing but savestates that point to mp1rom.usflib. Why is this?
- by PdZ at 5:52 AM EDT on August 10, 2005
- To MOuser X:
I tagged also the Blast Corps Rip and all songs loop once.But its accepted and if neil,zoopd or someone said "the standard is..." it is not really necessary.The whole song is there and if listening to one song u could repeat it manually.
At the time, where i tagged Rayman 2, i did many mistakes in fading out.The songs fade out to early and hcs told me that the songs should come to the end and after the end u must set the fadeout.
Iam not in a Yahoogroup, so it doesn't bother me.The Set is okay, without one song which has no timing.
- Does anyone ever read these subjects? They're pointless, eh? Oh yes, and fish. by unknownfile at 11:16 AM EDT on August 10, 2005
- I am working on retiming Mario Party, and hopefully it shall be done by this evening.
If it isn't then you may take turns kicking me in the nuts.
My home address is:
1337 Fish Road
Toronto Ontario
HCS RUX Canada
- by hcs at 11:21 AM EDT on August 10, 2005
- If you had read my posts about Mario Party you would have seen that there are two different sequence banks in the game, each with it's own parameters regarding instrument banks etc. I could have done a lot of work to hack it into using both by pointing it at the different banks and settings, but I didn't feel like going through the extra trouble at the time so I just made one save state for each situation and ripped each seperately. I would have used two large usflibs but they share a common ROM so that's in a seperate one which is linked due to the recursive design of the usflib loading procedure. I wanted to combine the save states to only store the difference between them but the tools I've written aren't sophisticated enough to do it properly. Thus there's the slightly less efficient but more quickly finished arrangement that you see.
For the record I don't care much for setting a standard for timing. When tagging myself I take into account the length of the track and how much I enjoyed hearing it the first time through before I decide to time it for a second loop.
I'm not back yet, by the way, my flight home is tomorrow.
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