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by valiant at 7:39 AM EST on January 27, 2006
Great progress, hcs! :)
Can't believe that Nintendo used such low quality samples to record the Wind Waker tracks. I always thought they were sequenced...
by hcs at 7:47 AM EST on January 27, 2006
A lot are sequenced, but a few aren't. Seems almost arbitrary which they decided to stream.
by valiant at 7:52 AM EST on January 27, 2006
Just noticed that all of the environment tracks are sequenced (for example "Winfall Island" or "Forsaken Fortress"). Cutscene music seems to be streamed, though - maybe to provide low CPU usage to process the graphics?

Super Mario Sunshine's title.afc "works", too! :)
by unknownfile at 1:32 PM EST on January 27, 2006
Just for the record "title.afc" is the music used in the Super Mario Sunshine demo shown at Spaceworld 2002 (or 2003, cant remember)
by valiant at 5:23 AM EST on January 28, 2006
It is also the music used in autodemoA.thp, the movie that plays if don't press any buttons at the start screen for a while. Just without sound effects and a short intro.
Question by TJ at 3:07 PM EST on January 28, 2006
do the devs have modded xboxs by any chance?
by unknownfile at 6:29 PM EST on January 28, 2006
This is related to Gamecube, not XBox.
... by TJ at 7:35 PM EST on January 28, 2006
yeap even though the formats are related to game cube they share the adx encoded types from sega which made me discover your guys insane great and hard work on this dll so far, I just wanted to let you guys know that youre in_cube.dll works great on the xbox thanks for the great job you guys have done :) have an awesome day! do you guys ever come in contact with EA's BIG file formats? or basically gamecube games stick with the dsp mainly besides like adx etc.. which I might add plays xbox adx acceptionally well also.
tested on the xbox ADX ADP AST DSP DSPSTM HPS YMF AFC, well thats all the samples i could find so far mainly from the torrents and the rapidsharelinks :) got some strange stop&start ever 2 seconds from HPS but it plays fine in winamp so probably our falt and the AST's are starting to get there i see just with some strange reverb like that Zelda Wind Waker sample
but basically its 1:1 compaired from winamp:xbox which is great just have to work on seeking during playback and streaming the files over the network works well after incressing the buffer chunks.

edited 1:10 AM EST January 29, 2006
by Vague Rant at 2:38 PM EST on January 29, 2006
ADX is actually from CRI Middleware. Sega has made extensive use of the format, though.
by hcs at 5:07 AM EST on January 30, 2006
Glad to hear it mostly works on xbox, I don't have so much as an unmodded xbox so I've never tried it out.
The ADX support is no surprise, it's been a pretty standard format for a while, though there are two variants which in_cube supports fine, and a third which is yet a mystery.
If you notice anything in HPS that seems to be something I'm doing wrong let me know.
AST should be fine, if it plays at all, I think you meant AFC has the issues.

I have an unpacker for the BIG and FAT files in Prince of Persia: The Two Thrones, bigfat, would that help?

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