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by hcs at 2:43 AM EST on November 5, 2005
64th Note v1.0 beta 23 and source.

I had to make a modification for Excitebike 64, but it breaks some other games. Therefor there is a new tag: _enableFIFOflag. If this is present the new AI FIFO flag timing emulation will be used. Currently this is only useful for Excitebike 64.
Let me know if anything seems broken by this new version, absolutely nothing should have changed but who knows...
by nakamichi at 11:04 PM EST on November 6, 2005
Hmmm...after switching the CPU type from interpreter to recompiler,it now uses more than 2x less CPU,while there's no degradation in sound quality.
Great,now I can use the rest of the CPU time for better things :)
by hcs at 11:28 PM EST on November 6, 2005
I think I may remove the Interpreter CPU for v1.0, actually, it doesn't serve any purpose anymore (the RSP is set to only use recompiler, too).
by unknownfile at 3:35 AM EST on November 7, 2005
It would still be a good idea to keep it as it could serve some purpose in debugging sets that don't run under the recompiler.
More bugs in 64th Note :( by nakamichi at 7:45 AM EST on November 9, 2005
More bugs in 64th Note :(

Mario Kart freezes Winamp when any of the tracks is paused.Doesn't happen with other USFs.Tried Mario Kart,WaveRace and Tetrisphere and the tracks pause and resume correctly.
Using the same 64th Note->Otachan's ASIO Plugin->HQSoftProc->ASIO4ALL plugin chain @96kHz

Another bug with Mario Kart: If I use and enable the Otachan's ASIO plugin built-in SSRC resampler and play Mario Kart,Winamp crashes instantly.
I set resampling to 96000Hz,Top Quality.
by hcs at 10:51 AM EST on November 9, 2005
it seems to be dependent on the frequency that you're resampling to, I couldn't get it to crash for a while until I noticed you said 96KHz, I had had it on 48KHz before, then it crashes. It's other people's buggy resamplers that are to blame.

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