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- by unknownfile at 8:12 PM EDT on July 27, 2006
- For those interested, I figured out the ADS file format. It is mostly used in PS2 games, but since in_cube supports some PS2 games, this could be of interest.
0x0C = Playback frequency
0x10 = Stereo/Mono (0x02 indicates stereo)
0x14 = Byte Interleave
0x18 = Start of loop (add 0 to the end of the hex string to get the real loop point)
0x24 = End of loop
0x38 = Beginning of compressed PS2 ADPCM data (16 bytes)
0x48 = Null data (remove this) (16 bytes)
0x58 = Rest of data
- by hcs at 9:25 PM EDT on July 27, 2006
- Meh, the basic format is PS2 ADPCM, in_cube is GC.
Maybe another plugin, though. Or maybe in_cube since I won't have to do as much work.
- by unknownfile at 9:34 PM EDT on July 27, 2006
- In the meantime, enjoy this stupid signature image.

Also, the point where the stream starts should be parsed as 0x00 to get the loops and stuffs working right.
edited 9:40 PM EDT July 27, 2006
- by BazzatManBowlin at 1:27 AM EDT on July 28, 2006
- If ADS is supported, I'd be glad to upload the WWE SmackDown! 4 ADS files.
- by Mouser X at 1:43 AM EDT on July 28, 2006
- I know there's a PSF2 rip of it, but I'd still like to see the ADS files from Megaman X7 (call me crazy. I most likely am anyway). I know for a fact there's other games I'd like to see as well, but I can't remember what they are off hand (I don't personally own many PS2 games, so I'm relying on what others have said about their formats).
As I said earlier (in the IRC), thanks for the info. UF. Hopefully this will be found useful for in_cube, or in_cube's successor. If I knew how to program (I really should look into it), I'd see what I could do to add support for the PSF spec, without actually altering the files (access the streamed data as you would a *.xSFLIB file). However, as I said, that's not going to happen anytime remotely soon, as I wouldn't even have a clue where to start... Mouser X over and out.
- by unknownfile at 11:39 PM EDT on July 28, 2006
- One Piece Grand Battle 3 apparently uses a container called AFS, which is used to store all of its data. It uses a form of PCM which I can guess to be similar to the AW Stream format (afc).
Edit: Excuse my stupidity. They are ADX files packed in the AFSes.
edited 1:56 AM EDT July 29, 2006
- by unknownfile at 3:15 PM EDT on July 30, 2006
- Last night and today I did some fucking around with the AFC decoder. I managed to get it working a bit better, but not too much. At least I made some progress.
in_cube, UF style
Also, I put up the One Piece Grand Battle 3 ADXes. You can get them here.
edited 6:17 PM EDT July 30, 2006
- by Omochao at 8:44 PM EDT on August 3, 2006
- Super Monkey Ball Adventure is out and I have the music!(I happened to know of a fast torrent for this one.)
http://www.sendspace.com/file/zovsv8
- by unknownfile at 11:46 PM EDT on August 3, 2006
- YouSendIt is better.
Still, thanks a lot.
- by BazzatManBowlin at 12:32 PM EDT on August 18, 2006
- Uploaded and verified: WWE SmackDown! 4 - Shut Your Mouth (ADS).
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