Previous Page | Next Page
- by ugetab at 12:55 PM EST on December 19, 2008
- New wave race rip:
http://stashbox.org/332055/Wave_Race_Normal_USF.7z
If this'll work, I'll see if I can use the same basic strategy to rerip the Shindou version.
- by Lunar at 2:29 PM EST on December 19, 2008
- Seems perfect now :) excellent work.
Aside from the two tunes that are very different in the Shindou version (Sandy Beach and Southern Island), there seems to be other small differences dotted around that I wasn't aware of. Interesting.
- by ugetab at 12:57 PM EST on December 20, 2008
- http://stashbox.org/332604/wrace_se_usf.7z
There's the SE version. It wasn't very willing to cooperate with me. There's the option of users editing and testing them to reduce initial CPU load, but they'll play on this machine without skipping, so it'll probably remain as it is.
- by Lunar at 5:51 AM EST on December 21, 2008
- Curious, I get no sound output from this set at all. It seems to be playing fine but there's nothing coming out.
- by marioman at 7:26 AM EST on December 21, 2008
- Works fine for me in 64th Note v1.2 beta 3. What version are you using?
- by Lunar at 8:20 AM EST on December 21, 2008
- same, in winamp 5.541
- by anewuser at 10:08 AM EST on December 21, 2008
- Hello.
working here (all ugetab's sets so far) with WA 5.32 (nov212006) and in_usf 1.2 beta 1 (8/17/06). OF: Don't plan to test on newew/older configurations since I'll only be using this machine for the next 10ish days.
- by ugetab at 1:22 PM EST on December 21, 2008
- http://stashbox.org/333882/hexenusf.7z
Ripping problems turned out to be something I entered into the auto-ripper wrong. It never hit the trace start address, so it never started.
- by ugetab at 11:40 PM EST on December 21, 2008
- http://stashbox.org/334606/rrow_usf_no_dynamic.7z
Working on adding dynamic tracks now.
- by ugetab at 10:49 PM EST on December 23, 2008
- Dynamic tracks seem to be in working order now.
http://stashbox.org/337162/rrow_usf.7z
Retag however you want, and tell me if there happens to be any missing dynamic tracks(with how to duplicate said track in the game)
Edit:
Names added for all tracks. May not be the best names, but it'll work for finding the places in-game.
edited 1:10 AM EST December 24, 2008
Previous Page | Next Page
Go to Page 0 1 2 3 4 5 6 7 8 9 10
Search this thread
Show all threads
Reply to this thread:
HCS Forum Index
Halley's Comet Software
forum source