The blue box is the header, the red box is the loop start value (times 16, or easier, just add a 0 to the end).
Ok, so the loop start for this song is 33F80, or 212864 bytes (which I convert to samples in genh).
Since I need to enter in the header skip value of 40 bytes at the top in genh, when I type in the byte value for the loop start, do I type that value exactly as stated by the header (212864 bytes), or do I have to add the length of the header to the byte count before converting to samples (212864 + 40= 212904 bytes)?
The byte count shown in the header is exactly the point it loops to when you delete the header from the file. I assumed that I still have to add 40 bytes to the loop start when I type it into the loop start bytes field in genh.
That's what I mean by it, does genh automatically add the header skip to the loop start point you enter when it makes the file, or do I have to add the header length to the loop start byte count. Like I said, genh changes the end value automatically, so does it do the same for the start value?
I still have the original genh 1.0 44kb program, not that newer genh 4, since I don't know where to get it at.
The reactions in this thread to my questions have been, more often than not, very shitty. Seeing all these hundreds of other threads I've seen dumber questions in, of which were answered in a decent manner, and then this, like it's big fucking deal to answer, really takes a lot out of you. I'm too tired and got way too much shit going on to fuck with it. It was a "yes" or "no" question. Which part of that did you not understand?
To answer yours, how about the fucking part where the guy that made the damn program went on with "i need to substract it at first from the filesize and calculate the samplecount then.", which sounded like he was still going on about what I asked, and screwed me up as to what to do, after reading everything else. I'm tired. I misunderstood. Oh fuckin well.
Oh, and then there's something from last year, I could swear I remember someone saying to add the header to it when telling me how to use genh and enter loop points, and that's why I was assuming so in the first damn place... but that was last fucking year.
Jesus fucking christ. Stop making a huge ass deal out of questions that are very simple to answer, that I'm only asking to make sure I do the damn thing right, and for something as important as *gasp* ripping this vg music for you. I spent a lot of time only on one other headerless set 9 months ago so give me some fuckin' slack.
To bxaimc, thanks for the link to genh4, and I'm pretty much done, aside from changing the loop start since I assumed wrong. It isn't like it's a difficult task, I just want to make sure I get the right god damn numbers entered. The only reason it is not done yet is because I have a whole shitload of things to do that are way more important than this. I'm only doing it to contribute something back for getting some myself. I'm not doing it to "be a hero", and don't give a crap if anyone knows I ripped it. I just want to listen to them myself, and post them/contribute while I'm at it.
Also, I forgot to add something to my last post. The tagging thing I meant was THIS: Grandia 2 (2002)(Ubisoft)[PS2][GMS] 01 - Memory Of The Gods
Do you still 'tag' them the same way?
Do I have to add a text file about missing songs, or pops in some files? Does it matter? I have no idea. I haven't put up a set before.
Throwing away all the senseless flaming, this thread seems to contain some good information about how stuff works. It may help me with Lego Island, etc. It has been hard to find any material on how to rip junk (aka "How to Be Awesome.") DChronos, thank you for sharing your experience.
Don't thank my experience, I'm not that experienced. I know what I'm doing, but for some things I did not create, I like to know what the right way to do it is, in a decent manner.
If I was just doing this for myself, I wouldn't care about pandering to how anyone else wants it done because I do things my own way, and being a perfectionist, kinda, I'd make it sound perfect. I hate flaws in music.
Anyway, I'm done with making all these into genh files, and since there's no answer, I'm just going to go ahead and tag them that way and note the songs that have pops at the end and have loop points that cause a high pitch beep sound forever if it isn't made without a loop.
Oh, one thing more about the tag thing, don't you add who the song artist was to the title?
Next, is there a way to get sound out of pss files? I know what songs I'm missing, but those songs are in the voice scene files, and not readily available as separate things without having to look deeper.
We have standards... First of all, who has more experience? let's see: manakoAT + Knurek + Me vs. you I'm sorry but this has gone nowhere for almost a week.
"Jesus fucking christ. Stop making a huge ass deal out of questions that are very simple to answer"
DChronos: Do I need to do change loop values? me: No, it's done automatically. DCHronos: Do I need to do change loop values? me: No, it's really done automatically. DChronos: Do I need to do change loop values?
This is how this thread looks like. You ignore our answers, keep asking the same fucking question over an over and then are surprised people are pissed at you? Before loops it was the interleave, before that prolly something else (manako doesn't blow off people without a good reason from my experience with him). I'm donna do an UF here and say that if you know better than any of us, then do stuff yourself.
Alrighty, I think this thread has reached the drama limit. I think MMX7 has been thoroughly beaten to death. If you want to bring up any other topics this thread has meandered onto please create another thread for the purpose, and let's try to get along as if the seedier sides didn't happen. I think we all started out trying to clear up confusion but when it turns to insults it's almost certain to end poorly.
Further posts to this thread will be deleted, please email me if you have any problem with that.