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- Astro Bot (PS5) music files? by TimeFireBlue at 7:18 PM EDT on July 15, 2025
- Is it possible to get the music files for Astro Bot on PS5? I ask because there's quite a few songs that aren't on the original soundtrack, especially the new songs from the DLC levels.
- Request: Paprium decoding soundtracker by ConnorB at 2:14 PM EDT on July 26, 2025
- Hello,
The game "Paprium" is now accessible via special Genesis-Megadrive core RetroArch emulation since the work done on the ROM.
To furnish the son game, the MSU-MD driver to add CD quality audio to Sega Genesis games was successfully used while waiting for the real tracklist to be read and because no other solution is currently possible.
In summary the whole graphical part is emulated, however, for orignal music this is not yet the case.
Paprium is a non standard GS/MD ROM.
In the fact the soundtrack is stored in the ROM, but the soundtracker is based on a Micro Controller Unit "STM32" used for the graphical part but also the soundtrack.
The grapicals parts are simulated but not the sound decoding.
The idea is to figure out how to read the sound tracks directly from the ROM.
Perhaps since the extraction of samples with an external reader.
Then allow the same thing from an emulator...
The challenge is important for purists and for the preservation of the heritage of the video game.
Some resources to start with :
The ROM and more :
https://archive.org/download/not_paprium_retroarch
About he soundtracks :
https://www.emu-land.net/forum/index.php/topic,77919.msg1649274.html#msg1649274
https://limewire.com/d/FfkyD#PassCGhjiB
https://limewire.com/d/oDTSF#YEIvLoTchQ
https://limewire.com/d/MLUka#0g0f9cNBHZ
https://www.gamingrebellion.com/2017/04/new-game-old-console-paprium-interview/
https://www.weasyl.com/~tiido/submissions/638995/cool-tune
https://soundcloud.com/tiido/cool-tune
How to work and run the cartridge ? :
https://www.youtube.com/watch?v=fbnP4OiKhko
https://x.com/The_Hpman
For the best, thank you.
edited 2:29 PM EDT July 26, 2025
- Any free alternatives to Watto's Game Extractor? by Katsur at 1:25 AM EDT on July 27, 2025
- I'm still looking for an ideal game archive preview & extraction software, a free alternative to Watto's Game Extraction software (which requires Java Runtime) with coherent GUI and expansive decryption ways for ease of looking what's inside the game data archive within proprietary formats (and compression algorithms, such as Oodle).
Here's the list of following specific game engines and series, but let's not start with Source Engine:
1. Clickteam/Multimedia Fusion
2. Unreal Engine
3. Frostbite
4. id Tech
5. Unity
6. IW Engine (support up to IW 9.0 is suggested)
7. Serious Engine
8. Game Maker
9. Anvil
10. Rockstar Advanced Game Engine (RAGE)
11. Hedgehog Engine
12. Java
13. Kex Engine
14. EA Graphics Library (EAGL)
15. Refractor
16. LithTech
17. Glacier
18. Crystal Engine
19. Codemasters Ego (initially Neon)
20. Godot
21. Angel Game Engine (AGE)
22. Renderware (Burnout, GTA San Andreas)
23. Blizzard Entertainment custom game engines (Warcraft, StarCraft, Diablo, Overwatch)
24. Driver: San Francisco
25. CryEngine
26. Build Engine
27. ForzaTech
28. Gran Turismo Game Engine
29. MT Framework
30. RE Engine
31. Wwise (PCK, BNDL)
Remember, support for every single versions, branches and generations of each specific game engine is not trivial.
Why am I doing this? It's because someone really wants to improve gamerip soundtrack archives so badly, as I feel. Watto's basic version doesn't allow viewing game files, not even textures (TGA, PNG, VTF, DDS). And, QuickBMS era is nearing its end.
edited 7:55 AM EDT July 27, 2025
- Donkey Kong Jungle Beat Unknown Sample by davhcs at 8:55 PM EDT on August 2, 2025
- I have 2ndLoad_0.aw_000000fe.wav from DKJB and i don't know where it comes from.
Anyway, here you go to listen:
https://drive.google.com/file/d/1qp-FKM2_eXsTjzKi7bu0IM2wOj4i9rcJ/view?usp=sharing
Does it come from a musical instrument library or a sound effect library? If either, tell me what it is.
- Unknown Sonic Music by davhcs at 2:13 PM EDT on August 3, 2025
- I have a recorded (NOT RIPPED) track from the Sonic Bomberman flash game but I do not know what original Sonic game it belongs to.
https://drive.google.com/file/d/1B6i0e3li96crR_cjV7xVw3enmAPGZ1xA/view?usp=sharing
- I am once again asking for your ~financial support~ audio assistance: Bloody Roar Primal Fury/Extreme by TheFirstHunt at 10:11 PM EDT on August 12, 2025
- Top edit: I've since figured out how to replace them. I have questions that aren't related to audio (such as how to replace the text with English) but that isn't suited for here. Thanks anyway!
As the title says, I'm looking for assistance with the GameCube version of Bloody Roar Extreme/Primal Fury. Specifically, with identifying and extracting/replacing the game's voice audio, so I can make a patch for Extreme, since it has quite a few mechanical advantages over Primal Fury but I much prefer the English dub. I believe the audio is located in each character's respective .fpk file(s), but my searching online has yielded very few results for ways to extract/view .fpk files, and none of those results yielded anything when I tried them. Thanks (again) in advance!
edited 5:58 PM EDT August 13, 2025
- LittleBigPlanet gamerip update by DarkSolidSnake at 12:41 PM EDT on August 14, 2025
- Today i made an update to the gamerip for LittleBigPlanet.
This update adds african_s.fsb and african_s_prev.fsb from original 1.00 version. It also adds movie audio. Unfortuanently, i decided to post a link here because the size is just more than 1GB.
https://drive.google.com/file/d/1MVeyuOEZXpps2xDOsl2YXU61OJ7z8POP/view?usp=sharing
EDIT: Changed link.
edited 12:51 PM EDT August 14, 2025
- LittleBigPlanet 2 gamerip update by DarkSolidSnake at 11:26 AM EDT on August 16, 2025
- Today i made an update to the gamerip for LittleBigPlanet 2.
This update adds adds music from all DLC from the game. It also adds .txtp files for interactive music as well. Along with all movie audio files demuxed from Bink files.
Unfortuanently, the size is larger than 1GB so link here:
https://drive.google.com/file/d/1aN45AbyEZrASbOH8J-0Q80bVFLjnY8Ak/view?usp=drive_link
edited 11:26 AM EDT August 16, 2025
- Finding FIFA Soccer 96 (Saturn & PS1) Streamed Music Samples by Lubub at 9:29 AM EDT on August 17, 2025
- Let's find samples that were used in FIFA Soccer 96 Streamed Music (Sega Saturn and PS1)?
edited 9:29 AM EDT August 17, 2025
- Race Driver Grid Xbox 360 March 2008 Prototype by DekkaJ at 10:04 PM EDT on August 18, 2025
- I'm at a dead end trying to extract the menu music from this demo.
I’ve never extracted anything from an Xbox 360 game, so I don't know if this is just par for the course, but once I extract the ISO, this game is made up of:
A folder of videos, a system update folder, then the rest of the space is taken up by 341 8192kb files named in the format "x360.000.[3 digit number]", and one x360.000.nfs file (which doesn't do anything if I point quickbms at it using the Codemasters NeFS script).
Is there a way to turn all these files into a coherent folder structure like in the PC or Mac version so I can find the audio folder so I can put the right files into vgmstream or similar?
It would be nice to give this prototype a page on TCRF, and the music is the first big difference to the final game you come across. Also I want to listen to it. On my Zune.
Thanks,
Ein neuer user.
Edit: https://hiddenpalace.org/GRID_(Mar_7,_2008_prototype)
edited 10:38 PM EDT August 18, 2025
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